7,197 Commits over 2,953 Days - 0.10cph!
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Updated missed containers on first pass
fixed broken LS vertiigo decal
Fixed instant death spot in cave_entrance_a
S2P Cave
Fixed Trainyard green card puzzle bypass
S2P Trainyard
Lowered high end weapons drop rate from APC crate
stricter shotgun trap placement
merge from loot_container_size
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
Large wooden box can no longer be clipped into world layer
fixed clipping deployables on watch tower
merged from skins_recently_used
Fixed metal shopfront preventing construction placement in certain builds
merge from keylock_lock_on_deploy
Adding genericsmall loot container
Updated all needlessly oversized crate panels
Allow deployable placement inside watch tower
merge from satchel_skin_split
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merge from instrument_wounded
slightly change lock position on tool cupboard to not clip with cupboard handle
Wooden shopfront default BP
Reduced wooden shopfront cost
Removed wooden shopfront from loot table
merge from redirect_vending
Fixed building plan conflicting phrases and inconsistencies
Phrases
Fixed key lock "floating"
more accurate shotgun trap colliders
Fixed placing deployables on auto turrets
merge from bradley_fixes_2021
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Updated Sofa repair and pickup item
No longer receive high amounts of radiation walking past Launch site main building
S2P LS
Restored menuui and menuvideo from xmas themed