7,171 Commits over 2,953 Days - 0.10cph!
Added the follow map maker prefab requests
coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18
gas_station interior
rowhouse 2st_9x12
rowhouse 3st_9x12
Fixed broken (mostly Asia) translation text on conversation provider
final code gen / phases pass checks
fixed armored cockpit cost
Bandit town now has a larger prevent building and safezone
Fixed HasScrap purchase condition amounts for mini and scrap heli
Disabled a number of prefabs at supermarket which are prone to floating above terrain on procgen (better fix next month)
Moved a number of supermarket spawners
Supermarket S2P
Fixed med battery placement issues
HapisIsland - minor fixes and improvements to airwolf and compound
merge from /hapis_airwolf_and_cars (Hapis will need to be wiped to test these changes)
Updates loot spawns
Added Engine T1 loot spawns to roadside monuments
Added vehicle vendors to compound
Safe zone and nobuild larger at compound
Added Airwolf to compound rooftops (temp)
Moved roadside decor further away from roads
Fixed layer issue on pumpjack road
Better road joins (smoother transition)
Bunch of other smaller fixes due to disconnected prefabs (loads of work still to be done here)
Added EnvironmentVolumeBuilding and EnvironmentVolumeUnderground prefab volumes on request for modders / map makers
fixed searchlight emission
Fixed negative scaling roadsign warnings at compound and bandit camp
an extremely rushed and rough attempt to bring Hapis up to date with Airwolf and vehicles, if anyone asks I did not do this
Reduced engine components crafting costs
Reduced T2 and T3 engine comp vendor costs
Fixed wooden external gate barbwire not damaging the player (layer issue)
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added SafeZoneSphere prefab for map creator
Updated vehicle parts vendor
bandit town S2P
Sell order balance
Removed T2 engine parts vendor from compound
Compound S2P
merge from monuments_vendors
Updated external wooden walls and gate to match new model
Fixed pool, board, gibs errors
Updated beach chair volumes
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
Fixed read/write gibs errors on table and chair
Open fuel is always default interaction when looking at fuel container on minicopter
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small wooden box can no longer be deployed inside trees
Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)
Adjusted engine part spawns to match how many are needed in an engine
removed scrap from recycle from T1 and T2 engine comps
Reduced crafting costs / repair costs of car modules
S2P cave_large_sewers_hard
Fixed cave_updown_a inside terrain antihack false positive
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
Fixed jerrycan clipping on rowboat