7,159 Commits over 2,953 Days - 0.10cph!
Static Sam site can only now be damaged by projectiles and explosives
added SamStatic protection
Fixed bypassing trainyard puzzle
Removed redundant prevent movement volume
trainyard S2P
Updated Bandit_Farming sell order
Fixed "Extra 2" outpost vending machine resetting back to weapons list when server crashes
Compound S2P
added Farming vm prefab
Fixed tarp_bradley RW errors
Fixed bradley cover wrap and ch47 errors on custom maps
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Water purifier processes water twice as fast
Water purifier holds a lot more water
restore testridablehorse after conflict and reapply Helks changes
renamed airfield cctv to AIRFIELDHELIPAD
Renamed fluid switch to indicate it's also a pump
reduced sprinklers bounds
Slightly reduced sprinkler collision so it's easier to walk under/over
moved airfield CCTV camera so it's not over looking recycler
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Planters are now stackable (10)
Fixed small planter repair cost
Fixed fluid switch recessed when deployabled
fixed fluid switch been destroyed after upgrading construction
fixed composter bounds and volumes
Uniformed small and large water catcher baseprotection
Water catchers have slightly more health
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Fixed specular issues on the water desalinator (only took 2 years)
subtracting
43422 - client stalls still present on 2019.3
Fixed large water catcher placement issues after 2019.3 update
Fixed spike trap placement issues after Unity 2019.3 update
Spike trap decays faster outside building privilege
Spike trap stackable (10) inline with other defence deployables
Spike trap can be repaired
Spike trap crafting time reduced
Spike trap no longer damages the player standing 1m away
tweaked windmill_vane culling distance
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