usercipeaXcancel
branchrust_reboot/main/hackweek_techtree_multi_unlockcancel

15 Commits over 28 Days - 0.02cph!

4 Days Ago
merge from main
5 Days Ago
Hopefully stop everything breaking in primitive mode
5 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
5 Days Ago
Fix pool leak
5 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
5 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
5 Days Ago
Switch animation sequence to use a coroutine instead of invokes
5 Days Ago
merge from main
5 Days Ago
Codegen
5 Days Ago
merge from main
10 Days Ago
merge from path_preview
13 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
13 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
13 Days Ago
merge from main
41 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4