usercipeaXcancel

694 Commits over 426 Days - 0.07cph!

29 Days Ago
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29 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
30 Days Ago
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31 Days Ago
merge from weapon_refresh_salvaged_cleaver
31 Days Ago
merge from radtown_gate_pink_fix
31 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
31 Days Ago
Fix another reference to the old wolf in the trophy data
32 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
32 Days Ago
merge from custom_item_fixes
32 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
32 Days Ago
merge from lightfixture_refresh_recovery
32 Days Ago
merge from custom_item_fixes
32 Days Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
32 Days Ago
Tiny rename
33 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
33 Days Ago
Update wolf population asset with new convar
33 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
33 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
33 Days Ago
merge from main
34 Days Ago
merge from weapon_refresh_binoculars
34 Days Ago
merge from DefWorkbenchupgrade_desc
34 Days Ago
merge from ziggurat_materials_fix
34 Days Ago
merge from roadsign_spawner_fix
34 Days Ago
merge from bag_corpse_health_fix
34 Days Ago
merge from deepsea_harvest_fix
34 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
34 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
34 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
34 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
37 Days Ago
merge from /mfm (merge from main)
37 Days Ago
Codegen, proto gen Manifest
37 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
37 Days Ago
merge from fix_manifest_errors
37 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
37 Days Ago
merge from main
37 Days Ago
merge from sceneloader_improvements
37 Days Ago
Order fix so its more like before
37 Days Ago
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39 Days Ago
testlist
39 Days Ago
merge from fix_forceaddtoteam
39 Days Ago
Fix another edge case with forceaddtoteam causing errors
40 Days Ago
merge from weapon_refresh_salvaged_cleaver
40 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
41 Days Ago
Remove a rogue closing parenthesis in copypaste reply