usercipeaXcancel

420 Commits over 337 Days - 0.05cph!

13 Days Ago
Reapply 143563 as editor test Regenerate testlist
13 Days Ago
merge from main, stomp TestDeployable
13 Days Ago
merge from coconut_collider_fix
13 Days Ago
merge from tc_corpse_preventbuilding_fix
13 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
14 Days Ago
merge from harbor_container_ladder_fix
14 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
14 Days Ago
merge from bbb_entkill_fix
14 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
14 Days Ago
merge from main
14 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
14 Days Ago
Add deployable test for missing placeEffect
14 Days Ago
merge from parent
14 Days Ago
merge from fix_submerged_states
14 Days Ago
merge from deep_sea_network_range
14 Days Ago
merge from main
15 Days Ago
regenerate testlist
15 Days Ago
merge from hackweek_more_tests
15 Days Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
15 Days Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
15 Days Ago
merge from scientist_spawners_convar_fix
15 Days Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
15 Days Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
15 Days Ago
merge from supplydrop_boat_fix
15 Days Ago
merge from scientist_rock_fix
15 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
15 Days Ago
merge from main
15 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
15 Days Ago
merge from hackweek_more_tests/fixes
15 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
15 Days Ago
Fix groundwatch issues for 8 deployables
15 Days Ago
Fix missing phys impact sounds for 6 items
15 Days Ago
Fix missing io arrows for 5 items
15 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
17 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
18 Days Ago
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18 Days Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
18 Days Ago
Test for verifying deployables that are placeable on boats have only convex colliders All pass as expected
19 Days Ago
Minor cleanup and comments
19 Days Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
19 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
19 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
19 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
21 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
23 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
23 Days Ago
merge from main
29 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
33 Days Ago
Fixed one more docks barrel
34 Days Ago
FIx some oil barrels dropping below the island docks
34 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions