usercipeaXcancel

224 Commits over 214 Days - 0.04cph!

34 Days Ago
merge from main
37 Days Ago
merge from marker_teleport_reset_fix
37 Days Ago
▆▍▊▉▌▆▋ ▄▌▄▄▉▉ ▌▍▆▄▊▆█ :▊█▆▇▋█▌▍:
38 Days Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
39 Days Ago
merge from crosshair_allocs
39 Days Ago
Fix crosshair allocs
39 Days Ago
merge from door_canopen_saveload
39 Days Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
41 Days Ago
merge from crosshair_customization
41 Days Ago
Fix import popup not being centered
41 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
41 Days Ago
merge from crosshair_customization
41 Days Ago
Make the code in the export popup selectable
41 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
41 Days Ago
Clicking anywhere outside the popup closes it
41 Days Ago
Improve responsiveness of crosshair popup
42 Days Ago
merge from main
42 Days Ago
merge from radtown_scene_select
42 Days Ago
Fix radtown not in editor scenes menu
44 Days Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
45 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
45 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
45 Days Ago
merge from hackweek_crosshair_customization
45 Days Ago
merge from main
45 Days Ago
Fix crosshair being visible in main menu
46 Days Ago
Move up #IF CLIENT
46 Days Ago
merge from hackweek_crosshair_customization
46 Days Ago
Fix crosshair rendering below scope overlays
46 Days Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
46 Days Ago
merge from main
47 Days Ago
merge from hackweek_crosshair_customization
47 Days Ago
Fix crosshair not getting initialized correctly with the settings
47 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
47 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
47 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
47 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
47 Days Ago
merge from hackweek_crosshair_customization
48 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
48 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
48 Days Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
51 Days Ago
Revert accidentally touched file
51 Days Ago
merge from more_options
51 Days Ago
51 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
52 Days Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
52 Days Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
52 Days Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
53 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
53 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
53 Days Ago
merge from main