244,370 Commits over 3,898 Days - 2.61cph!
Adding a weapons folder plus the hammer model folder with textures. Spec is in the alpha channel of the colour.
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
Cleaned up some code that was ported over from the old project
Save player inv, metabolism
Entity networking
Entity saving/loading to protobuffers
Added a few basic utility components and libraries
Native libraries (latest build for Mac)
-adding all the view models and their source files ( so alex can check study them and learn their intricate ways and eventually grow insane from the madness of it all.. )
tweaked teh bear attack animations
Native libraries (I don't know what to do with the mac one)
Made the native libraries work on OSX and included libsteam_api for all platforms
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
Put the librust dylib in a bundle for Unity editor compatibility on OSX
libsteam_api is also required by librust iirc, probably on the other platforms as well