branchrust_reboot/main/Bikescancel
455 Commits over 151 Days - 0.13cph!
Fix some server/client stuff
Smooth out jittery bike steering visuals
Sidecar bike steering adjustments
Sidecar bike driving physics work
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
Smooth out the ground normal data. My stabilisation didn't like the instant changes
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
Snowmobile orientation fix
Further handling work. No longer need smoothSteerAngle var.
Undo acciddental bootstrap physics edit
Add sidecar bike to my test map
Motorbike now balanced for lean, unlike Modern Warfare 2
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Remove storage code. Only run stabilisation while bike is awake.
Audio adjustment for gears + cleanup
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
Steering and physics work
Use Continuous Speculative
Wheel terrain FX, borrowed from cars for the moment
Bike physics + visual fixes
Bike roll stabilisation work
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
New PD controller style roll stabilisation, working rather well. + code formatting
Adjust car settings for two-wheeled operation
Bike stability experiments + materials
Some bike physics and visuals work
Added basic motorbike entity without sidecar
World and Detailed colliders, steering, RPC code gen, other basic setup
Bike is now mountable, some basic functions working