branchrust_reboot/main/Bikescancel
443 Commits over 151 Days - 0.12cph!
Further handling work. No longer need smoothSteerAngle var.
Undo acciddental bootstrap physics edit
Add sidecar bike to my test map
Motorbike now balanced for lean, unlike Modern Warfare 2
Bike mid-air throttle/brake based rotation control
Don't stabilise pitch as much
Remove storage code. Only run stabilisation while bike is awake.
Audio adjustment for gears + cleanup
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
Steering and physics work
Use Continuous Speculative
Wheel terrain FX, borrowed from cars for the moment
Bike physics + visual fixes
Bike roll stabilisation work
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
New PD controller style roll stabilisation, working rather well. + code formatting
Adjust car settings for two-wheeled operation
Bike stability experiments + materials
Some bike physics and visuals work
Added basic motorbike entity without sidecar
World and Detailed colliders, steering, RPC code gen, other basic setup
Bike is now mountable, some basic functions working
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Extremely cool and realistic motorbike with sidecar
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Bike setup work for wheels and chassis visuals + other bits and pieces
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Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
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