branchrust_reboot/main/Bikescancel
455 Commits over 151 Days - 0.13cph!
Fixed steering speed bug when turning one direction and and then immediately in the other direction
Pedal bike mass, suspension, power, handling setup
Minor suspension edit on pedal bike
Fixed wobbly pedal bike wheels, adjusted suspension
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
Fixed some bike suspension problems
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
Code gen, proto, manifest rebuild, meta files
Meta files and other things that Unity wants to update with the 2022 upgrade
Merge main -> Bikes. Updates bikes branch to Unity 2022
Functional motorbike kickstand, some refactoring
Comment out PingEstimator spam
separated kickstand from the main rig to allow for the sidecar connections
Fixed reversed suspension on new bike model (suspension still needs other work)
updating motorbike temp model/prefab
Merge main -> Bikes (before 2022 update)
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Air control improvements and refactoring
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
Air control changes, using duck input now
Fixed broken inspector vals
Sprint and air control torque
Refactoring, three-wheeled bikes now also support sprint torque
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
Comment out ping estimator editor spam
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++
Also fixed snowmobile not sending fuel fraction in save/load.