userBill Bcancel
branchrust_reboot/main/Desert_Military_basescancel

145 Commits over 31 Days - 0.19cph!

2 Years Ago
Oops wrong branch, cherry-pick from Aux to DMb
2 Years Ago
Fixed BaseVehicle PlayerIsMounted override being server-only
2 Years Ago
Fixed some server->client MLRS data issues
2 Years Ago
Tooltip spelling fix
2 Years Ago
Removed old UI scripts
2 Years Ago
Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
2 Years Ago
Fix user SAM sites blocking nearby construction
2 Years Ago
Assigned the new aiming module mesh so it correctly shows and hides again
2 Years Ago
Loot panel token name edit
2 Years Ago
Fixed missing SAM site loot panel
2 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
2 Years Ago
Merge MLRS_Mesh -> DMb
2 Years Ago
Created icons for the aiming module and MLRS rocket
2 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
2 Years Ago
Get the MLRS working with the updated broken-down effect
2 Years Ago
Rocket target area changes
2 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
2 Years Ago
UI range indicator edit
2 Years Ago
Show no-target UI in the MLRS over safe zones
2 Years Ago
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
2 Years Ago
Fixed the new MLRS rocket smoke disappearing instantly on destroy
2 Years Ago
Another MLRS prefab edit
2 Years Ago
MLRS prefabs edits
2 Years Ago
MLRS no longer gibbable
2 Years Ago
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
2 Years Ago
MLRS connecting line UI
2 Years Ago
MLRS UI clearer target cursor
2 Years Ago
MLRS UI target crosshair is a little clearer
2 Years Ago
Always center on target point in MLRS dash view
2 Years Ago
Fix calculation bugs
2 Years Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
2 Years Ago
Make it client-side only
2 Years Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
2 Years Ago
Safe zone triggers destroy MLRS rockets
2 Years Ago
Expose SAM missileSpeedMultiplier in the inspector
2 Years Ago
Refactor the SAM site target types into a State pattern. A little tidier
2 Years Ago
MLRS SAM changes: - All SAM sites now target MLRS rockets (even player ones) - SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
2 Years Ago
Made the MLRS' brokendownminutes a convar
2 Years Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
2 Years Ago
Adjust rocket launch positions to avoid clipping
2 Years Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
2 Years Ago
Minor MLRS UI edit
2 Years Ago
Interaction edit
2 Years Ago
Created and set up placeholder broken down state FX
2 Years Ago
MLRS breaks down for 60 minutes after firing.
2 Years Ago
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
2 Years Ago
MLRS UI tweaks
2 Years Ago
Adjusting MLRS range
2 Years Ago
Set up MLRS rocket initial launch effect
2 Years Ago
Hooked up new rocket thrust effect