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branchrust_reboot/main/MLRScancel

160 Commits over 61 Days - 0.11cph!

18 Days Ago
Merge Main -> MLRS
19 Days Ago
Merge Main -> MLRS
19 Days Ago
Unsaved file fix
19 Days Ago
Allow for variable launch offset positions
19 Days Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
19 Days Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
19 Days Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
19 Days Ago
Minor edits
19 Days Ago
Show ammo count in the client UI
19 Days Ago
New functional UI for when no aiming module is inserted
19 Days Ago
Fixed MLRS sending data constantly due to floating point precision issue
19 Days Ago
Merge Vehicles -> MLRS
19 Days Ago
Remove unused method
19 Days Ago
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20 Days Ago
Add missing material meta file
20 Days Ago
Networking MLRS storage info
20 Days Ago
Storage WIP
20 Days Ago
MLRS storage WIP
20 Days Ago
Merge Desert_Military_bases -> MLRS
20 Days Ago
Regen protobuf
20 Days Ago
Merge Main -> MLRS
24 Days Ago
Compile fix
24 Days Ago
One more fix for storage
24 Days Ago
Bug fixes etc
24 Days Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
24 Days Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
25 Days Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
25 Days Ago
MLRS storage basic functionality
26 Days Ago
Aiming module storage WIP
26 Days Ago
MLS rocket storage work
26 Days Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
26 Days Ago
Added MLRS aiming module item
26 Days Ago
Fixed MLRS map looking wrong until a player first mounted
26 Days Ago
Adjusted camera angle
26 Days Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
26 Days Ago
MLRA dashboard rear camera
26 Days Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
26 Days Ago
Let static SAM rockets actually destroy MLRs rockets
27 Days Ago
Merge Main -> MLRS
32 Days Ago
Better fix for rocket layers
32 Days Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
32 Days Ago
Reduced the default vehicle explosion force values
32 Days Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
32 Days Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
32 Days Ago
Minor SAM site code simplification
32 Days Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
32 Days Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
32 Days Ago
Merge Main -> MLRS
33 Days Ago
Minor tidy up
33 Days Ago
SAM rocket remove unused script