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branchrust_reboot/main/MLRScancel

160 Commits over 61 Days - 0.11cph!

2 Years Ago
Merge Main -> MLRS
2 Years Ago
Merge Main -> MLRS
2 Years Ago
Unsaved file fix
2 Years Ago
Allow for variable launch offset positions
2 Years Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
2 Years Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
2 Years Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
2 Years Ago
Minor edits
2 Years Ago
Show ammo count in the client UI
2 Years Ago
New functional UI for when no aiming module is inserted
2 Years Ago
Fixed MLRS sending data constantly due to floating point precision issue
2 Years Ago
Merge Vehicles -> MLRS
2 Years Ago
Remove unused method
2 Years Ago
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2 Years Ago
Add missing material meta file
2 Years Ago
Networking MLRS storage info
2 Years Ago
Storage WIP
2 Years Ago
MLRS storage WIP
2 Years Ago
Merge Desert_Military_bases -> MLRS
2 Years Ago
Regen protobuf
2 Years Ago
Merge Main -> MLRS
2 Years Ago
Compile fix
2 Years Ago
One more fix for storage
2 Years Ago
Bug fixes etc
2 Years Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
2 Years Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
2 Years Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
2 Years Ago
MLRS storage basic functionality
2 Years Ago
Aiming module storage WIP
2 Years Ago
MLS rocket storage work
2 Years Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
2 Years Ago
Added MLRS aiming module item
2 Years Ago
Fixed MLRS map looking wrong until a player first mounted
2 Years Ago
Adjusted camera angle
2 Years Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
2 Years Ago
MLRA dashboard rear camera
2 Years Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
2 Years Ago
Let static SAM rockets actually destroy MLRs rockets
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Better fix for rocket layers
3 Years Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
3 Years Ago
Reduced the default vehicle explosion force values
3 Years Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
3 Years Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
3 Years Ago
Minor SAM site code simplification
3 Years Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
3 Years Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Minor tidy up
3 Years Ago
SAM rocket remove unused script