userBill Bcancel
branchrust_reboot/main/MLRScancel

160 Commits over 61 Days - 0.11cph!

3 Years Ago
Added PlayerIsMounted and LocalPlayerIsMounted methods to BaseMountable, with overrides in BaseVehicle. Replaced all checks of the same type with those new methods.
3 Years Ago
Fixed client/server compile issues
3 Years Ago
Updated fired rocket model
3 Years Ago
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
3 Years Ago
Merge Main -> MLRS
3 Years Ago
New rocket world model set up (no LODs yet). Manifest update
3 Years Ago
Scale the hydraulics up
3 Years Ago
MLRS various bits
3 Years Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
3 Years Ago
MLRS greybox update rotation fix
3 Years Ago
Remove debug print
3 Years Ago
Return MLRS to zero rotation when not in use
3 Years Ago
Put the MLRS black material back
3 Years Ago
Hands IK
3 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
3 Years Ago
Set up mount and dismount points
3 Years Ago
Set up MLRS firing points
3 Years Ago
Allow MLRS to use either the low or high solution for firing angle
3 Years Ago
MLRS pivot angle fixes for the new model
3 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Reticule edit
3 Years Ago
Target reticule changes
3 Years Ago
Move the MLRS at a preset max rate on the server instead of instantly
3 Years Ago
- Player now moves the target point rather than rotating the MLRS directly, and the MLRS then tries its best to aim at that target point - Map colour changes - Map not shows both the target hit point and the projected true hit point (can mismatch if MLRS is still turning, or there's terrain in the way)
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Work on targeting
3 Years Ago
3 Years Ago
Map work
3 Years Ago
Mask out the rest of the map
3 Years Ago
Showing a basic world-space map with a marker for the rocket hit point
3 Years Ago
Initial work on dashboard map view
3 Years Ago
MLRS rocket work
3 Years Ago
Another fix
3 Years Ago
Rocket fix
3 Years Ago
Updated MLRS rockets, taking bits from the attack heli rockets
3 Years Ago
Remove colliders from heli rockets
3 Years Ago
Fix nextRocketIndex
3 Years Ago
Fire all twelve rockets instead of one, in a cool staggered way
3 Years Ago
Fix MLRS trajectory calculation, now correctly matches a real projectile
3 Years Ago
MLRS fires rockets
3 Years Ago
Added MLRS rocket
3 Years Ago
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly. - Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
3 Years Ago
BaseCrane missing base.InitShared added
3 Years Ago
Target hit point calculation using chunky raycasts
3 Years Ago
MLRS basic range calculation. Assumes a flat world though
3 Years Ago
Coding standards, add private keywords
3 Years Ago
Client-side smoothing for the rotator position and other tweaks
3 Years Ago
Removed a method from BaseMagnet that wasn't really doing anything
3 Years Ago
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++