userBill Bcancel
branchrust_reboot/main/vehiclescancel

1,449 Commits over 762 Days - 0.08cph!

11 Days Ago
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
11 Days Ago
Fixed a couple of prefab import issues
11 Days Ago
- Camper code review: Adjusted name and description to match the others. - Made modules user-craftable by default instead of overriding the setting on each one.
11 Days Ago
Camper code review: Moved icon
11 Months Ago
Merge Main -> Vehicles
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
New 2socket vehicle preset
1 Year Ago
Minor fixes for gibs
1 Year Ago
Updated armoured module icons to match their new look
1 Year Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
Merge from Main->Vehicles
1 Year Ago
Make sure modules have SOME health when initially spawned in
1 Year Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
1 Year Ago
New vehicle presets that use the passenger armoured module
1 Year Ago
Front sliding windows now functional on the new armoured passenger module.
1 Year Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
1 Year Ago
Remove obsolete comment component from vehicle module base
1 Year Ago
Fix NRE in DisableInternalCollisions when net is null
1 Year Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
1 Year Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
1 Year Ago
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
1 Year Ago
Added gibs for all the different panels that fall off modular cars as they take damage
1 Year Ago
Adjust car front/rear hurt triggers
1 Year Ago
Reduce car collision damage to players and to NPCs
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
1 Year Ago
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
1 Year Ago
Add a power pole to BillBTestMap
1 Year Ago
Removed the distance var from carstats as it didn't work well
1 Year Ago
Fix carstats NaN max health showing on partial cars
1 Year Ago
Not vehicles - fix spelling mistake in the description for window embrasures: form -> forms
1 Year Ago
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
1 Year Ago
Combine error text for BaseModularVehicle socket errors
1 Year Ago
Null check for ModularCarAudio
1 Year Ago
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
1 Year Ago
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
1 Year Ago
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
1 Year Ago
Merge from Main->Vehicles
1 Year Ago
Merge from Main -> Vehicles
1 Year Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
1 Year Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
1 Year Ago
Cull the Vehicle World layer on the main cam
1 Year Ago
Force adjustment
1 Year Ago
Steering and damage adjustments