branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

6 Years Ago
Chassis spawn at max health, only damage modules
6 Years Ago
█▍▅▆ ▆▋ ▊▇▍█▋▋▉▌ ▉█▆▇▇█, ▆█▋▊▉▋▅▄▌ "▄▌▋█▋▌▆▄▆▋▆▇▌▇" ▅▇█▌ ▊▆ ▋▊▍▌
6 Years Ago
▍▊█▄▋▍ ▆▌ ▋▅▄ ▍▌▇ ▌▌▌▊ ▇▄▅▅ ▉▆█ ▅▇█▉▆█ █▄ ▋▉▅ ▆▊▉▊▉▉ ▋▄ ▌▉█ ▊▅▊▉▉▄▌▅▋▄▅▉ ▊▊▋ ▇▉▊▊▌▄, ▌▊▉ ▆▅▊█▉█▉█ ▍▊▊▇▍ ▊▍▇▅▊▋, ▅▅▄▍▄▌ ▆▆▇▆▊ █▌ █▄▇▇█ █▉▇█▊▊▍▍█ ▇▌▊▆ ▊█▄▉█▆▆ ▉▉ ▇▅▅ ▆▆▆ ▌▌▌▇▉▍▋▄█. ▊█▇▍▅▇▌▇▋ ▍▍ ▍▌▍ ▊▄▅▌▌▆▅▇█ = ▇▋▄▉██▄▇▍█▉() ▌▍▌▇█▅█▌█ ▆▇▇▄ ▍▆▇█.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Fix double spawning modules on loading saves
6 Years Ago
first pass at vehicle sounds
6 Years Ago
Vehicle lift now uses the new animations. Removed obstruction check since it's so low now anyway. Replaced coroutine with Facepunch Invoke.
6 Years Ago
Fix terrain topology type
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Manifest + car population edit
6 Years Ago
Delete my bad Craggy edits
6 Years Ago
Too many vehicles on server, reduce pop
6 Years Ago
Make sure vehicle wakes when driver gets in
6 Years Ago
▍▍▇█▇▅ ▇▉▄▆ ▇▉▌▋▊▍▌ ▉▉▌▋ ▄▌▋▆▍▄
6 Years Ago
▌▋▉▊ ▉▊▉▉▉▋█ █▄▊▌
6 Years Ago
Fix lift magnet to work with any lift rotation
6 Years Ago
Terrain edit
6 Years Ago
▋▄█▇▋ ▇▌▉ ▋▉▄▋▍▉▋ ▊▊▇▆▍█▉ ▅▆▆▉█▆ ▅█▌█ ▆▄▉▅ ▅▌▊▄▋▌▇ ▍▋▋▆▋ ▍▄▍
6 Years Ago
▄▇▅█▋ ▉▌▄▊▆▇▋ ▋▌█▄▌ ▋▄▉▆▇▊ ▅▇▋▊▊ ▋▆ █▄▊▌█▋▋ ▋▅▍▌▇▅▍▄▋ ▅▉▄ ▌▍▊▇. ▅▄▋▋ ▍▄▄▌▆▇ █▋ ▇▄▍█▊ ▇▅ ▊▄▊▌▅▊▅.
6 Years Ago
Merging ridable horse lots its spawnable script again. Restore it.
6 Years Ago
Change when we get conditional type
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Extra
6 Years Ago
Terrain damage work
6 Years Ago
Updated randommodular item list
6 Years Ago
Working on rough terrain damage
6 Years Ago
Fixed a few issues with vehicle health protection
6 Years Ago
Changed "No Protection" protection option to give no protection vs "AntiVehicle", which had full protection.
6 Years Ago
Added gravel road to my test map
6 Years Ago
▊▆▄▋▌ ▌▇▌▉▅▆-▍▌▋▆ ▌▇ ▄▅█▅▇▋ ▅▍▉▉▍█▌▇ ▅▄▅█▅▍ (█▍▋▉ ▍▉▍▅█ ▄▍ ▋▌▊▌ ▇▉▌▇▉▌ ▌▇)
6 Years Ago
Change ParticleSystemContainer to handle method calls before awake, which can happen
6 Years Ago
Collider conditional fix for physics going crazy on SetActive
6 Years Ago
Fix health visuals not updating
6 Years Ago
MC inventory loadout edit
6 Years Ago
Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
6 Years Ago
Additional profiling
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Disabling more vehicle updates when asleep + minor edits
6 Years Ago
Handle reverse speed
6 Years Ago
▇▋▇▉▍▍▋ ▋▊▋▊▋█ ▊█▌▊▉ ▇▅▇▌ ▅▋▋▊ ▅▉▋▄▍▋▆▉▄. ▊▋▉▅▋ ▊▄ ▄▅ ▆ ▌▊▇▉▅ ▉▍▋: ▇▄▉ ▊▉▌▆▌▆ ▍▉▌▍▉▌ ▉▋▅▄█ ▊▉▆▋▍█ ▌▍▌▍ ▊ ▉▍▄▌ ▉▉▍▆▋▍▌█ ▄█▇▇ ▇▌▋▌▍█▉▅▌▋ ▋▋▄ ▍▇▄▆▇ ▄▌▌▋▆▍▋▌ ▆ █▌▄, ▆▇▉ ▅▉ ▄▄▅▊ ▄█▌▍▋▌▆▆▌▉ ▋▅▊ █▉█ ▊/▊ ▌▄▅ ▆▄▇ ▋▉▇▅. ▍▇▆, ▄▅ ▋▍█ ▍▋█▄█▊ ▇▍▄ ▍▉▍▍▊▍█ ▆▄ █▌▇ ▉▆▆█ ▅▆▉▇▋▍▌█ ▅▉▌▅ ▋▉█▌▅▆▌▍, █▅▇ ▇▋▌▄ ▆▅ ▄█▉ ▆▊▇▇▌▊▆▍ ▊█▌ ▅▄▇█ ▉▄▍▅▇▇ ▆▄▍▍▅, ▉▍▍▉▇▄ ▄▇▌▅ ▅▅▍▉ ▍▌▆▄▇▆.
6 Years Ago
Another wake/sleep fix
6 Years Ago
Better car sleep solution.
6 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
6 Years Ago
Position vehicle lift
6 Years Ago
Fix NRE
6 Years Ago
Minor UI formatting edit
6 Years Ago
Added labels to LOD utility window
6 Years Ago
LOD Group null check
6 Years Ago
Updated LOD settings on all chassis and modules to Thai's 40/15/1
6 Years Ago
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.