branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

6 Years Ago
Added UI infobox data for vehicle chassis and modules
6 Years Ago
fixed manifest
6 Years Ago
updated textures, tweak conditional adding WIP module
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
6 Years Ago
Storage module now drops contents on death
6 Years Ago
Updated vehicle lift icon as well
6 Years Ago
Icon positioning adjustments
6 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
6 Years Ago
Updated icons for all chassis and modules
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
6 Years Ago
Adjust trigger parent volumes on flatbeds
6 Years Ago
Add model script to chassis and modules
6 Years Ago
Increased brake power a little
6 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
6 Years Ago
Enable saving on vehicle lift
6 Years Ago
Correctly link items and their entities when loading from save
6 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
6 Years Ago
Updates for the change in deployed vehicle lift prefab name
6 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
6 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Meta file only
6 Years Ago
Tentative fix for lift not deploying in builds
6 Years Ago
Moved car lift to electrical category
6 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
6 Years Ago
Minor decay edit
6 Years Ago
Using IOStateChanged instead of UpdateFromInput
6 Years Ago
Boot out player interaction if they're using the lift when it loses power
6 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Fix client compile
6 Years Ago
updated dashboard
6 Years Ago
more driver position /seat /dashboard tweak
6 Years Ago
readjusting position
6 Years Ago
adjusting seat and driver positions
6 Years Ago
Throttle code edit
6 Years Ago
Pedal max angle change from 90° to 75°
6 Years Ago
Animate speedometer and fuel gauge
6 Years Ago
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
6 Years Ago
Accelerator pedal now IK animated
6 Years Ago
Attach feet to accel/brake pedals
6 Years Ago
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
6 Years Ago
Adjusted seating position on all seats
6 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
6 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Don't show health on static vehicle lift
6 Years Ago
disabled dashboard lights