userBill Bcancel
branchrust_reboot/main/vehiclescancel

1,452 Commits over 792 Days - 0.08cph!

4 Years Ago
Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
4 Years Ago
Fixed vehicle lift lowering on chassis recycle
4 Years Ago
Fix non-driveable warning not showing up in the UI
4 Years Ago
Fixing vehicle lift bugs
4 Years Ago
Better vehicle snap system, handles multiple occupants
4 Years Ago
Faster rotation snap
4 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
4 Years Ago
Fix distance calculation, adjust trigger area
4 Years Ago
Base vehicle position on distance instead of collider contains. Remove LiftAreaTrigger on client
4 Years Ago
Simplified the vehicle lift state system to only what the new lift interaction needs. Protocol++
4 Years Ago
Fix driveable state set
4 Years Ago
Move vehicle snap to its own script, make a smaller snap area
4 Years Ago
No need to warn about multiple occupants. Adjust snap speed.
4 Years Ago
Vehicles move smoothly to correct position on the lift
4 Years Ago
Slow down the lift
4 Years Ago
Vehicle lift control changes
4 Years Ago
Inital work on converting vehicle lift to simpler system
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
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4 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
4 Years Ago
Rename "contents" garage UI title to "output"
4 Years Ago
Hide garage output when empty + fix client compile
4 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
4 Years Ago
Garage UI work again
4 Years Ago
More garage UI work
4 Years Ago
Garage UI work
4 Years Ago
Test map vehicles change
4 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
4 Years Ago
Wheel negative extension fix
4 Years Ago
Garage UI work
4 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
4 Years Ago
Chassis can now be recycled at the vehicle lift
4 Years Ago
Recycler recycling method made static, so garage can use the same process for chassis recycling
4 Years Ago
Button visuals and text
4 Years Ago
Setting up garage UI for chassis recycling
4 Years Ago
Add IsEmpty() method to ItemContainer
4 Years Ago
Ordering fix
4 Years Ago
Fixed vehicle garage refresh
4 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
4 Years Ago
Just "!CLIENT" out the whole method because there's already a !CLIENT around the StartCoroutine anyway
4 Years Ago
Set m_CurrentQuality setting back to 6.
4 Years Ago
Added LookAt for drive shaft visuals.
4 Years Ago
Merge qual
4 Years Ago
Cherry pick quality settings edit
4 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Reduce engine power some more
4 Years Ago
Air resistance and engine power tweaks