branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

7 Years Ago
Added UI infobox data for vehicle chassis and modules
7 Years Ago
fixed manifest
7 Years Ago
updated textures, tweak conditional adding WIP module
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
7 Years Ago
Storage module now drops contents on death
7 Years Ago
Updated vehicle lift icon as well
7 Years Ago
Icon positioning adjustments
7 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
7 Years Ago
Updated icons for all chassis and modules
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
7 Years Ago
Adjust trigger parent volumes on flatbeds
7 Years Ago
Add model script to chassis and modules
7 Years Ago
Increased brake power a little
7 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
7 Years Ago
Enable saving on vehicle lift
7 Years Ago
Correctly link items and their entities when loading from save
7 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
7 Years Ago
Updates for the change in deployed vehicle lift prefab name
7 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
7 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Meta file only
7 Years Ago
Tentative fix for lift not deploying in builds
7 Years Ago
Moved car lift to electrical category
7 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
7 Years Ago
Minor decay edit
7 Years Ago
Using IOStateChanged instead of UpdateFromInput
7 Years Ago
Boot out player interaction if they're using the lift when it loses power
7 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Fix client compile
7 Years Ago
updated dashboard
7 Years Ago
more driver position /seat /dashboard tweak
7 Years Ago
readjusting position
7 Years Ago
adjusting seat and driver positions
7 Years Ago
Throttle code edit
7 Years Ago
Pedal max angle change from 90° to 75°
7 Years Ago
Animate speedometer and fuel gauge
7 Years Ago
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
7 Years Ago
Accelerator pedal now IK animated
7 Years Ago
Attach feet to accel/brake pedals
7 Years Ago
Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
7 Years Ago
Adjusted seating position on all seats
7 Years Ago
Fixed everyone in any seat trying to hold the steering wheel
7 Years Ago
Fixed damage tex not being set correctly on initial connection for modules at 0 health
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Don't show health on static vehicle lift
7 Years Ago
disabled dashboard lights