userBill Bcancel
branchrust_reboot/main/vehiclescancel

1,452 Commits over 792 Days - 0.08cph!

4 Years Ago
Better interface for liquid storage UI on the vehicle lift
4 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
4 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
4 Years Ago
Tooltip comment change only
4 Years Ago
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4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
4 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
4 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
4 Years Ago
Fix engine audio NRE
4 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
4 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
4 Years Ago
Fix Check Engine light staying on after engine is turned off.
4 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Allow modular cars to spawn on road OR roadside topology
4 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
4 Years Ago
Boot out currently looting players from engine bay looting when the engine starts
4 Years Ago
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
4 Years Ago
Fixed engine performance not updating immediately when engine internal items change or break
4 Years Ago
Fixed deployed vehicle lift not being repairable
4 Years Ago
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
4 Years Ago
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
4 Years Ago
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
4 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
4 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
4 Years Ago
Enable read/write on vehicle lift gibs
4 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
4 Years Ago
Remove unused vars
4 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
4 Years Ago
Simplify conditional object code
4 Years Ago
Fix cars floating when the ground is destroyed under them.
4 Years Ago
Return string info
4 Years Ago
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4 Years Ago
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4 Years Ago
Another vehicle lift edit
4 Years Ago
Several fixes and cleanup for the vehicle lift.
4 Years Ago
Fix overall performance calculation bug
4 Years Ago
Adjust engine part descriptions to be plural
4 Years Ago
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
4 Years Ago
Don't update steering when vehicle is off - fixes client visual issues. Made a standard place for VehicleIsActive.
4 Years Ago
Remove debug info
4 Years Ago
Call UpdateNetwork a little more frequently for smoother input response on the client
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Code review: Reduced RefreshLODSets garbage gen to zero.
4 Years Ago
WantsPush work. Rewrote the pushing code.
4 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
4 Years Ago
Working on WantsPush.