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165 Commits over 61 Days - 0.11cph!

5 Years Ago
Cleared out the old client UI content in triggers
5 Years Ago
Merge
5 Years Ago
Working on a custom end-of-round display
5 Years Ago
End of round UI work
5 Years Ago
Fixed UI stack getting messed up when continuing on from the end-of-round screen
5 Years Ago
End-of-round summary merge
5 Years Ago
Just adding a note
5 Years Ago
Bugfix cleanup
5 Years Ago
Adding PCCriminal to a game mode now automatically also adds a crime manager. Should prevent some confusion.
5 Years Ago
Clear erroneous prefab assignments
5 Years Ago
Didn't realise in my earlier commit that 'HUDPrefab' is a custom HUD prefab, not the main one. Fixed here. Keeping it moved to the main NetworkGameModeBase class through, as SerializedFields get lost when they're inside #if defines and the active define changes.
5 Years Ago
Remove debug print
5 Years Ago
Crimes were buggy in listen server mode since the CrimeManager had only one instance. Made it a manager on NetworkPeer instead. Did some refactoring and cleanup at the same time. NetworkGameModeBase's "dependencies" list is now called "managerPrefabs" and can be used to add any number of custom managers, much like how playerComponentPrefabs adds any number of custom PlayerComponents.
5 Years Ago
End-of-round summary UI work
5 Years Ago
End of round now supports game modes with NO winners and losers
5 Years Ago
Fix alert Pop issues
5 Years Ago
Have alerts push to child stack instead of root
5 Years Ago
Alerts swallow inputs
5 Years Ago
End-of-round screen work and some fixes
5 Years Ago
New mission info UI
5 Years Ago
Couple of minor UI tweaks
5 Years Ago
Fix text spacing issues
5 Years Ago
Added some bonus featured to the crime log UI
5 Years Ago
Crime list UI fully updated.
5 Years Ago
Fix server browser options inconsistency.
5 Years Ago
Uncommenting this line, getting respawn countdown working again.
5 Years Ago
Crime log UI work
5 Years Ago
5 Years Ago
Cellphone UI facelift complete.
5 Years Ago
Cellphone UI
5 Years Ago
Cellphone UI
5 Years Ago
Cellphone UI
5 Years Ago
Working on cellphone UI
5 Years Ago
Fixed some broken layout on the options screen + crime log work.
5 Years Ago
Starting on crime log UI
5 Years Ago
Fix more missing stuff on player labels
5 Years Ago
Fixed missing animation ref on player labels
5 Years Ago
Alert code minor edit
5 Years Ago
Simple port of the old cellphone UI to the new UI system, without updating the look. Callphone use is also broken because players are missing a CellPhone script, apparently, but the UI works if we ignore that.
5 Years Ago
Fixed an alert method with a name conflict.
5 Years Ago
Remove social stuff since it's unused and we're not updating it to the new UI. Can restore this if we ever need it again.
5 Years Ago
Remove my debug stuff
5 Years Ago
Alert UI can use keyboard control
5 Years Ago
Ye olde #IF
5 Years Ago
Force punctuation in alert message.
5 Years Ago
Alert graphics fix
5 Years Ago
Better system for changing alert colours.
5 Years Ago
Totally revamped ui.alert for the new UI, and used the new implementation to replace the quit dialog in the main menu, making it an alert instead of its own thing (while looking visually the same as it did before). Use the new UIShowSimpleAlert/UIShowOneButtonAlert/UIShowConfirmationAlert/UIShowTwoButtonAlert scripts to tell an alert to show, like how you'd use UIPopViewController or RunConsoleCommand etc.
5 Years Ago
Shop UI has sounds.
5 Years Ago
Fix compile error on server