userBill Bcancel
branchwiseguys/main/UIcancel

165 Commits over 61 Days - 0.11cph!

5 Years Ago
Shop UI. Got rid of the old waiting overlay. Only the actual buttons are disabled now.
5 Years Ago
Shop UI purchasing works
5 Years Ago
Shop UI. Mostly done now.
5 Years Ago
Shop UI work
5 Years Ago
Shop UI work
5 Years Ago
Shop UI work + lot purchase UI changes + cleaning up some other UI.
5 Years Ago
Started on shop UI (broken at the moment)
5 Years Ago
Rearranging some files
5 Years Ago
Countdown timer sounds use the new system
5 Years Ago
Added purchase sound
5 Years Ago
Standard system for playing UI sounds. Uses an AudioSource singleton with UISoundSource, that UIPlaySound calls.
5 Years Ago
Found we had two separate ListEx scripts. Combining into one.
5 Years Ago
Unified the countdown timer between the countdown and respawn screens
5 Years Ago
Countdown beeps plus other minor edits
5 Years Ago
Adding some interface sounds (all with commercial use non-attribution licences)
5 Years Ago
Updated countdown UI to TextMeshPro text
5 Years Ago
Lot purchase UI complete
5 Years Ago
Lot purchase UI
5 Years Ago
Fixed spectate text assignment bug
5 Years Ago
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
5 Years Ago
Updated the rest of my UI to TextMeshPro text
5 Years Ago
Realised I should be using TextMeshPro rather than the old Text. Starting conversion of what I've already done.
5 Years Ago
Working on the new lot purchase UI
5 Years Ago
Added button divider graphics on the quit dialog, to match the spec
5 Years Ago
Quit overlay button hover FX work now
5 Years Ago
5 Years Ago
Added Countdown screen. Looking OK. Will have to ask Lewis about the rest.
5 Years Ago
Dividers need to be 2px rather than 1, to always show up on a scaled canvas
5 Years Ago
Nice fade-in on the end of round overlay screen
5 Years Ago
UI edits. Added placeholder end-of-round summary screen
5 Years Ago
InitializeSharedContent wasn't called in editor when the game was started already in a level. Making it always run.
5 Years Ago
Fix compile errors in #SERVER mode.
5 Years Ago
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
5 Years Ago
Removed game menu support from the death overlay UI until we work out what we're doing with it
5 Years Ago
Improved spectate info show/hide code
5 Years Ago
Spectate behaviour work
5 Years Ago
Improved button click sound. Implemented it on spectate buttons.
5 Years Ago
Game mode settings change only
5 Years Ago
Merge fix from Main
5 Years Ago
Added a button click sound
5 Years Ago
Don't recompress mp3 to ogg
5 Years Ago
Extra key inputs
5 Years Ago
Mostly spectating work. Spectating overlay done.
5 Years Ago
Adding spectate UI
5 Years Ago
Death overlay can open game menu
5 Years Ago
Layout edit
5 Years Ago
Merge death overlay update
5 Years Ago
Moved assets to fit with Bill F's folder structure
5 Years Ago
Adding some assets for death/spectating stuff
5 Years Ago
Death screen functionality work. Also updated SteamClient.Avatar to use the new Facepunch.Steamworks system, but I'm just using character type images on the death screen spectate info for now instead of real Steam avatars, as we'll need to work out how to use avatars nicely with the async way they load.