userBill Bcancel
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1,079 Commits over 1,095 Days - 0.04cph!

6 Years Ago
Interpolator tweaks
6 Years Ago
Interpolation clock tweaks
6 Years Ago
Trying a way simpler VariableInterpolationClock implementation. Let's see how jittery it is on the real server.
6 Years Ago
Changed title screen text back to WiseGuys (from "Plan Z")
6 Years Ago
Events work merge
6 Years Ago
Merge in my events work
6 Years Ago
Mostly events work. Merge to Main.
6 Years Ago
Merge my branch into main
6 Years Ago
Merge: Finish off removing the hack on UI text. Make it work nicely with the new system.
6 Years Ago
Trigger stop call
6 Years Ago
Changed NetworkGameMode start/end triggers to ScriptableObjects per Bill F's suggestion
6 Years Ago
Minor fix
6 Years Ago
Merge in my branch. Lots of changes around the place, but the main addition that's noticeable is that NetworkGameMode implementations can utilise four new virtual character location-based methods: OnCharacterBuildingUnitEnter, OnCharacterBuildingUnitExit, OnCharacterSellZoneEnter, OnCharacterSellZoneExit.
6 Years Ago
Weapon stats adjust
6 Years Ago
Clearing crimes correctly after a criminal dies
6 Years Ago
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
6 Years Ago
Give NPCs and bots the same view punch + recoil us humans have to deal with
6 Years Ago
Fixed some issues with criminal character assignment
6 Years Ago
Oops, didn't mean to commit my KotH score change
6 Years Ago
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
6 Years Ago
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
6 Years Ago
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
6 Years Ago
Let convar set target fps on server, for testing
6 Years Ago
Networking issue: Trying a framerate limit
6 Years Ago
KotH map back to normal
6 Years Ago
Networking issue: KotH map blank
6 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
6 Years Ago
Networking issue: More testing again
6 Years Ago
Networking issue: More testing
6 Years Ago
Networking issue: Remove KotH serialization for testing.
6 Years Ago
Different stats again
6 Years Ago
Networking issue: More/different stats
6 Years Ago
Gun stat adjust
6 Years Ago
Punch: Update current before target
6 Years Ago
Better, simpler, framerate-independent eye view punch
6 Years Ago
Remove unused var
6 Years Ago
Allow setting target framerates more easily. Fix the way VSync was set.
6 Years Ago
Reduce weapon recoil a little
6 Years Ago
Removed NPCs from default game mode
6 Years Ago
Network issue testing: Adding some additional diagnostic info
6 Years Ago
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
6 Years Ago
Footsteps are quieter when crouching
6 Years Ago
Removing the zombie looper for now as it's bugged. Have added a TODO to put it back later.
6 Years Ago
Remove zombie looper from playable chars
6 Years Ago
Revert testing
6 Years Ago
Networking issue testing
6 Years Ago
Fix indent
6 Years Ago
View punch merge
6 Years Ago
Zombie mode fix
6 Years Ago
Zombie mode back to normal