1,079 Commits over 1,095 Days - 0.04cph!
Increase min UI message time
Slightly more descriptive failure messages.
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
Kill spawned NPCs on mission end
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
Cops shoot at NPCs and zombies instead of trying to arrest them
Partially fixed the prison spam bug
Fixed a couple of potential NREs
Clean up checkpoint icons on failed checkpoint missions
Missions no longer give out free weapons
Adjust time trials, maybe fix checkpoint errors
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
Fixed two mission bugs that broke missions after your character died
Payphone on my test map + removing a log
Some minor general cleanup
Merge my interaction refactor + deposit limit increase
Merge updated ghost detection
Making sure that non-initialized entities that die still get destroyed.
Additional checks for ghosts
Remove a couple of sanity check warnings.
Cover vehicle passengers as well with the is-in-vehicle fix
Cover vehicle passengers with the arrest-in-vehicle fix too
Cherry pick grid LOD fix so jail will show up correctly.
Reduced max flee distance a little, as sometimes it ended up being way around the block.
Use lazy instantiation for NPC footpaths so we won't get them until after the level has loaded
Let's try power lines again
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
Merge in window mesh cleanups
Fix "items drop at 0,0,0 if player is killed while in a vehicle" bug.
Merge in pedestrian pathing changes (no more entering buildings), better resetting solution for damaged + abandoned vehicles, and a fix for the 1HP health bar bug.
Merge melee door damage fix.
Give testmap_smaller a large lot
Increase NPC cash drops in Simple Sandbox
Removed game settings that don't do anything. Fixed VSync setting so it works.
Reduce default draw distance a bit since it's massive