repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Ragdolls now handle explosion and other hit forces as well.
8 Years Ago
Adde some logs
8 Years Ago
Client, dev mode
8 Years Ago
.
8 Years Ago
Merging my physics/collision changes into Main
8 Years Ago
Merge in from Main.
8 Years Ago
car updated for Bill
8 Years Ago
car updates for Bill
8 Years Ago
car updated for Bill
8 Years Ago
Added car headlights. Always on right now.
8 Years Ago
car updated
8 Years Ago
Vehicle headlights can turn on/off via a method.
8 Years Ago
Minor edits
8 Years Ago
Merged in Bill's TOD work. Car lights now change automatically with sunrise/sunset. No manual control, so sync of lights state over the network isn't necessary.
8 Years Ago
Building placement snapping to grid
8 Years Ago
Time events are now repeatable and get rescheduled.
8 Years Ago
stars updated
8 Years Ago
Time is synced over network. Need to keep an eye on this.
8 Years Ago
8 Years Ago
Updated headlights to latest TOD. Bonus bugfix in WorldTimeManager.
8 Years Ago
Merge latest stuff into TOD branch, including headlights on vehicles.
8 Years Ago
Tree fixes.
8 Years Ago
Containers can now be used by one user only at a time. Mostly based on UI (interaction ends when UI is closed) but also handles improper client disconnections.
8 Years Ago
Merge container update into Main.
8 Years Ago
Oops, turned NPCs back on.
8 Years Ago
Adjusted loot drop suitcase collider for easier interaction
8 Years Ago
Minor interaction system change.
8 Years Ago
Some small initial work as I learn about the save system.
8 Years Ago
Separate save system, make it a static class. Add console command for setting autosave value.
8 Years Ago
tweaks to light times
8 Years Ago
Added console command for time
8 Years Ago
merge with TOD
8 Years Ago
Server now tells you some stats.
8 Years Ago
Merging in the latest from Main.
8 Years Ago
Minor edits
8 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
8 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
8 Years Ago
Merge vehicle fixes from trunk.
8 Years Ago
Minor edit.
8 Years Ago
- Control whether server loads saves or not in editor mode, via WiseGuysTools. - Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save. - Let vehicles save.
8 Years Ago
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
8 Years Ago
All compiler errors fixed, actually running it still broken.
8 Years Ago
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
8 Years Ago
furniture test model added
8 Years Ago
Added a game stats printout to aid in comparing save/load.
8 Years Ago
Bug fixing
8 Years Ago
Allowing deserialize before init on ActiveItemController
8 Years Ago
Definitely shouldn't be needed. All the code in NetworkEntity.Initialize() has been called earlier when loading.
8 Years Ago
Adding safeguards, notes etc
8 Years Ago
Cleaner initialize path. Tackling Load next.