8,451 Commits over 2,131 Days - 0.17cph!
Switched load order to call init methods before deserialize. Some other work on Load.
Added entity sorting to put parents always before children on load.
Multiple sorting masses, gets it working every time.
Fixed some world time event bugs.
Removed debugging stuff from time manager. Adjusted some mats to look a bit better at night.
Big mess currently, but working on getting everything to init in a sane, working order, or at least warn me if it isn't.
Switched deserialize to come first. Making it work. Actually going OK.
Checking in player refactor mess. Will probably nuke all this.
Save/Load work. ActiveItemController using my more standard deserialize delay system.
HeldItems should NOT be saved, since they're created with new IDs every time they're held
Don't get duplicate group IDs when near the edge of the world.
Added time to UI
Renamed and set drug prices
Time in past error fix maybe?
added final furniture fbxs
Fixed various NPOT textures.
NetworkPlayers get saved, and parented correctly from load.
Got save backups working correctly
Server load commandline flag, and save/load console commands.
Prevent loading saves while players are connected
Various loading work. Save/load of players in vehicles now handled OK, with One Weird Bug left to fix.
bakes and additional mods
99% sure missing package fix.
muzzle fix,
building placement snap
some time fixes
Fix NRE in server network group startup.
Fixed broken NPC interaction on the server.
Fixed NPC habit of waiting a long time for paths.
Fixed interaction text staying up if a character dies while looking at an interactable.
Fixed inventory sync from save.
Moved items into folders. Created test scene.
Created item defs and setup prefabs
Went through all Deserialize calls, making sure things look OK for Load. Also a few warnings cleared.
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
quit error fix, price adjustments