repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Merging the updated save/load system into Main, this is usable now.
8 Years Ago
Block loading saves in CLIENT+SERVER mode
8 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
8 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
8 Years Ago
Fixed up AddRecord stuff I missed
8 Years Ago
Looking at pre allocated NetworkEntities.
8 Years Ago
Looking at merging level generation with NetworkLevel
8 Years Ago
Level loading.
8 Years Ago
Vehicle sends now garbage free as well, and got network sends down to true zero garbage generated. Note that OutputStats.AddRecord still generates some garbage.
8 Years Ago
Working on Character active/inactive system. Fixing up some other stuff.
8 Years Ago
merge with main
8 Years Ago
Moving caching scene entities to NetworkLevel.
8 Years Ago
NetworkLevel seems to be holding onto scene entities ok.
8 Years Ago
.
8 Years Ago
fixed jump not playing when character is unarmed
8 Years Ago
Return of the third-person view.
8 Years Ago
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
8 Years Ago
Merge
8 Years Ago
Working on active/inactive character states. Bit broken currently
8 Years Ago
Fixed death code failing if the owner player wasn't connected.
8 Years Ago
Client and server ids now seem to be the same. Supressed spawning of pre allocated entities.
8 Years Ago
merge
8 Years Ago
.
8 Years Ago
Renamed main NetworkPlayer classes to NetworkUser
8 Years Ago
player plays shooting animation when sprinting + shooting
8 Years Ago
Can't make as much go inactive as I'd hoped. Character needs to still react to changes in the world. Rearranging the system...
8 Years Ago
Fixed issues around being dead and disconnected and respawning and stuff
8 Years Ago
Fixed weird character hovering on player_motor bug
8 Years Ago
fixed crouch animations floating above ground
8 Years Ago
Only sending character state to proxys when it changes. Also simplified character state proto slightly
8 Years Ago
Renamed scripts
8 Years Ago
Renamed all variables that I could see.
8 Years Ago
Updated proto
8 Years Ago
Merged with networkuser branch
8 Years Ago
merge with main
8 Years Ago
Client doesn't get to do any generation or level loading in listen server mode.
8 Years Ago
Made NetworkEntity inspector look nice.
8 Years Ago
Client destroys all prefabs and non globals
8 Years Ago
Replication problems.
8 Years Ago
Removed unnecessary comment
8 Years Ago
Remove eye network stuff, it can all be sent in character state
8 Years Ago
Make sure we send character data when subscribers and groups change
8 Years Ago
Merging in character active/inactive branch
8 Years Ago
Rebuilt protobuf with merged magic.
8 Years Ago
NetworkPlayer -> NetworkUser rename fixes
8 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
8 Years Ago
Cleaned up warnings
8 Years Ago
Did I turn NPCs off? Turning them back on.
8 Years Ago
Nav obstacles for all props except beds.
8 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)