repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Added random name generator. Not actually used yet.
8 Years Ago
New interaction system for NPCs. Stops their huge hitboxes blocking interaction with other interactables like doors etc when they get in the way. May need some tweaks.
8 Years Ago
NPC names set and synced to clients
8 Years Ago
NPCs have name labels
8 Years Ago
Set player name labels to match the NPC ones
8 Years Ago
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
8 Years Ago
Some label jankiness reduction
8 Years Ago
Simpler label system. Should've done this originally.
8 Years Ago
Label fade transitions
8 Years Ago
Label prefab edits
8 Years Ago
Changed INetworkUser into INetworkCharacter for increased clarity
8 Years Ago
Fixing interaction issues.
8 Years Ago
Interaction bugfix. Occupied text shows again.
8 Years Ago
Merging in NPC interaction branch.
8 Years Ago
Better interpolation timing when first joining. No more getting thrown onto the worst setting.
8 Years Ago
Fixed initial spawn skip option not working.
8 Years Ago
Put all the bootstrap-scene managers into a parent GO.
8 Years Ago
Separated welfare system from the NPC system. Both players and pedestrians now get welfare payments.
8 Years Ago
Welfare stuff
8 Years Ago
Minor fix
8 Years Ago
Stopped welfare payments to players that are disconnected
8 Years Ago
Made welfare pay once a day using the TOD system
8 Years Ago
Removed seconds from TOD display
8 Years Ago
Final work for the welfare system
8 Years Ago
Merging player welfare additions into Main.
8 Years Ago
NetworkEntitity props now slot into the KD tree on the server, and the city navmesh includes them when generating.
8 Years Ago
Stopped character and vehicle sends from doing any work if they have zero subscribers.
8 Years Ago
Improved door interaction hover info.
8 Years Ago
Going to do some quest/mission work
8 Years Ago
Merging Bill's existing Quest work into my Missions branch.
8 Years Ago
Remove empty script
8 Years Ago
Placeholder payphone
8 Years Ago
Payphone FBX version
8 Years Ago
Working on a more generic one-user-at-a-time interaction system
8 Years Ago
Improved my single user interactable base class
8 Years Ago
Payphones spawning on maps
8 Years Ago
Basic phone interaction scripts.
8 Years Ago
Made a basic (non-functional so far) payphone interface
8 Years Ago
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
8 Years Ago
Phone interface work
8 Years Ago
Added mumbles (Freesound CC0, edited)
8 Years Ago
More phone UI work
8 Years Ago
8 Years Ago
Phone + mission work.
8 Years Ago
Added keyboard controls for payphone UI
8 Years Ago
Networking for the payphone
8 Years Ago
Using AsyncRequest in the payphone UI for cleaner async networking. Gets mission details from the server.
8 Years Ago
Mission UI work.
8 Years Ago
Input fix
8 Years Ago
Remove debug print