8,451 Commits over 2,131 Days - 0.17cph!
Updated player. Almost done with movement.
added test guns and hand with anims
Updated the hitbox system.
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
art/sound files for the m4 viewmodel
Added Minhs M4 into game. Round1
Switching over iron sights.
Plugged in anim events and moved stuff to correct folders
viewmodel animations and sounds for the pistol weapon
made the muzzleflash/shell ejection use World space coordinates.
fixed some code with prefabs that had the ParentToBone not parenting correctly.
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
Fixed bug where guns take wrong amount of ammo from inventory
Removed old building system.
Fixed a lot of death / respawn bugs. Started on util for VM placement.
mac10 vewmodel
added running / walking animations for the pistol and m4 viewmodels
updated test_viewmodel scene to include 3 weapons pistol/mac10/m4
scaledown m4 viewmodel
character rigged
Fixing a group switch bug.
updated camera and moved the scene to gamma
Broke some shit. Looking at shadow optimisation.
updated all of the m4 viewmodel animations so they're scaled properly
Fixed a few bugs with server NRE + group change bugs.
Tried something with look angles. Did't really work.
ADS much better. Sway pivot...
Sway is much better, now rotates around a set pivot.
Going home. More hacky VM shit.
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
added ADS animations for the viewmodels
forgot to commit these materials