8,451 Commits over 2,131 Days - 0.17cph!
Most of road texturing set up.
Roads are now fully textured.
Only updating the correct chunks now. Seems to work.
Can now delete road sections.
Detecting chunk updates still a bit buggy.
Fixed bug with listen server bootstrapping.
Updates to the city editor structure.
Added cursor and line when creating roads.
Island and road snapping.
Road stuff -- Shit though!?
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
Lotblocks get deleted when a roadsection is deleted.
Deletion now works much better and all island chunk invalidation now propbably works properly.
Lotblocks are now clipped by the roads and island.
Theres a bug somewhere though!
Add basic logic for lot genration.
Implemented basic lot generation
Setting up the building editor...
Basic floorplan drawing implemented.
Adding more to building editor.
More Building Editor Shit.
Added floor definition loading and saving.
Switch to 5.3b3 to test bootstrap refactor.
Remove vehicle physics asset and vehicle player code.
Added basic building runtime stuff.
Updated building editor some more.
Set script execution orders for all bootstrap objects.
Handing bootstrapping in different build modes.
Network Level loading / bootstrap.
Created EditorSettings MenuItems
Removed old bootstrap stuff. Project settings stuff and old scenes.
switched the test bootstrap scene to be the main one now.
Reorganised city folders.
Add building object classes and updated editor to make use of them. Basic though.
Sorting out windows + doors again.
Progress on building editor, window stuff.
Working on new cutout method that's much better for buildings.
Refactoring building runtime.
Work on generating good SDF masks!
Integrating some new building generation and LOD stuff.
Generating all basic LODS seperately.
Buildings switch LODS. Are generated in city now. Need more content for testing.
LOD management. Fucking this off though for something else.
Changed the way the city editor works.
Updaing city editor stuff.