8,451 Commits over 2,131 Days - 0.17cph!
Definitions, batching + KDTree etc.
LOD switching done in a jankyish way.
Allow deletion of building objects.
Sorted outer building object LODS being positioned properly.
Basic street prop spawning.
Added shit UI to create different building objects.
Lots are now distributed much better.
Wall deletion and other tweaks.
Fixed player reference change.
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
Reverted Client changes - weird bug.
Added splatmap baking - basic
Added different street decor - more control needed
Added very basic world spawn stuff
Fixed building texturing.
Removed the SDF building LOD.
Changing and updating the way the building editor works.
Road Section prefab update.
updated road and path textures
Broken building editor changes.
Refactored the way building editor stuff work. Much easier to work with now.
KDTree updates.
Something fucked up and generation taking fucking ages though.
Found out why generation is SLOW as FUCK.
Improving lot generation a bit. Fixed a pretty big bug with deletion.
Updating lot creation. Revert some of this, got a better solution.
Fixed up KD tree system. World props are 10x faster.
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
Tweaks, Building LOD fix.
Got stuff working at runtime again.
Basic collider generation. Pretty fast!
Added a shit load of world prop prefabs.
Plugged a hole with the road intersection polygon bug. Tweaks.
City init is now much cleaner.
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
Creating imporved player.
A bit of progress on the player refactor.
A bit of progress, figured a few things out.
Replicating state on clients.