4,370 Commits over 1,308 Days - 0.14cph!
Network entity cache update
Give the back button some hover/press FX for larity
Clean up some new warnings
Drug dealers forget they want to kill you once you leave their sight now, instead of having a vendetta against you forever
Increase dealer sales range, change interaction order
Fix several dealer issues with multiple clients trying to use them
Dealers stay still properly while they've got stuff
Increase drug dealer HP and give them health regen.
Add drug dealers to cyka blyat
Merge drug dealer updates
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
Drug dealer selling. Going to need to sellables not based on sellable held items.
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
Introduced heroin to the game. Tweaked heroin drug mission.
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
Merging drug dealer/npc commands work. Dealers not actually selling product right now, but everything else is working.
Fixes + drug selling preliminary work
Bug fixes etc. Sorted out serialization for now.
Experimental. Probably reverting most of this. but follow target stuff will remain.
Drug dealers take follow commands
More stuff. Drug dealer AI. Fixed serialization.
Filling out drug dealer methods
Working on different serialization that'll actually work. Too many init order issues in the old system
Give NPCs infinite cash to buy stuff + fix inventory issue.
Remove no-longer-necessary cash sync.
Removed some unused packages, updated the others.
Remove a couple of sanity check warnings.