userBill Bcancel
repowiseguyscancel

4,370 Commits over 1,308 Days - 0.14cph!

5 Years Ago
Made prison area bigger. Whole island counts as prison now. Stops people getting stuck on the island if they escaped prison, and therefore didn't get teleported off when their prison time ended.
5 Years Ago
Cherry pick fix for serious NetworkEntityBehaviour mask bug.
5 Years Ago
Fix serious masking bug. Any entitybehaviour ID past the 6th one was never getting serialized due to a masking bug where e.g. ID 8 translated to the 8th slot in the mask, rather than the 4th (1,2,4,8).
5 Years Ago
Still inventory
5 Years Ago
5 Years Ago
5 Years Ago
Fixing various issues with the proxy inventory thing.
5 Years Ago
Inventory for proxy players, so we can check cash, drugs etc. This data was already propagated anyway - just exposing it.
5 Years Ago
Setting up drug dealer interactions
5 Years Ago
Fix prefab/instance issues
5 Years Ago
Fix missing prefab assignment
5 Years Ago
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
5 Years Ago
Refactor NPC commands to work better with game modes etc.
5 Years Ago
Nearby player code cleanup
5 Years Ago
Have NPCs give up waiting for the player to interact with them after a while, so idle players don't collect a big group eventually
5 Years Ago
Get speech bubbles to appear in front of character labels consistently
5 Years Ago
Speech bubbles for NPCs
5 Years Ago
Show notification when selling stuff to NPCs
5 Years Ago
Merge from Working to my branch
5 Years Ago
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
5 Years Ago
Reduce max prison time, edit NPC counts
5 Years Ago
BATTLE ROYALE
5 Years Ago
Fix old comment
5 Years Ago
Fix AI fleeing code for bot players
5 Years Ago
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
5 Years Ago
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.
5 Years Ago
Close UI if interactor dies
5 Years Ago
Pedestrian AI
5 Years Ago
Break out of NPC interaction if they move too far from the player
5 Years Ago
Clear NPC interaction UI if target dies
5 Years Ago
NPCs stop and look at the player when they can interact in any way
5 Years Ago
Interaction edits
5 Years Ago
Fixing up Client flags
5 Years Ago
Merge and fix issues
5 Years Ago
Merge from Main to Working
5 Years Ago
Move/resize interaction UI per Bill's recommendations
5 Years Ago
More interaction UI options
5 Years Ago
Background blur
5 Years Ago
Merge the latest
5 Years Ago
Merge the latest
5 Years Ago
Suppress warnings
5 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
5 Years Ago
Make first task optional
5 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
5 Years Ago
Fix TransferCash mission task def name
5 Years Ago
5 Years Ago
Fix some mission comments
5 Years Ago
Fix client/server flags
5 Years Ago
Merge Bill's ghost player fix
5 Years Ago
Minor edit