userBill Bcancel
repowiseguyscancel

4,370 Commits over 1,308 Days - 0.14cph!

8 Years Ago
Basic cockpit cam that works, but no spring forces anymore. Car audio removed for now.
8 Years Ago
Chase cam super smooth now
8 Years Ago
Experimenting with no rigidbody on client
8 Years Ago
Vehicle smoothness experiments
8 Years Ago
Vehicle movement smoother/more accurate on client
8 Years Ago
Disabling some car camera code when not needed.
8 Years Ago
Fixed vehicle exit bug, and fixed issues with vehicle entry/exit in CLIENT+SERVER mode. Renamed my test map.
8 Years Ago
Commented a few debug logs that might get spammy
8 Years Ago
Adjusting interpolation
8 Years Ago
Doubled desired time buffer on interpolation from 20ms to 40ms.
8 Years Ago
Merging in
8 Years Ago
Oops, didn't mean to commit to the main branch! Reverting...
8 Years Ago
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
8 Years Ago
Fixed interaction text sometimes staying up aftering entering a vehicle
8 Years Ago
Fix flags
8 Years Ago
Merging in
8 Years Ago
Some variable renaming only
8 Years Ago
Prevent cheating via input rate
8 Years Ago
Prevent cheating via input rate
8 Years Ago
8 Years Ago
Merging in
8 Years Ago
Added differing message when trying to enter a vehicle that's already occupied
8 Years Ago
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
8 Years Ago
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
8 Years Ago
Added client cheating to move at mega speed. Must remove this later!
8 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
8 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
8 Years Ago
Merge: Fixed inactive vehicles "bouncing"
8 Years Ago
Fixed inactive vehicles "bouncing"
8 Years Ago
Fixed animation setting
8 Years Ago
Added driver/passenger support, and more seats to vehicles
8 Years Ago
Merging in latest changes.
8 Years Ago
Basic in-vehicle animation mode implemented. "Animation" is static right now
8 Years Ago
- Show player model in car again. - Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
8 Years Ago
Merge building and character updates
8 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
8 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
8 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
8 Years Ago
Minor naming fix
8 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
8 Years Ago
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
8 Years Ago
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
8 Years Ago
Disabling animation on invisible players
8 Years Ago
Oops, removing my spammy debug print
8 Years Ago
Scene only
8 Years Ago
Disabling player eye code when in vehicles.
8 Years Ago
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
8 Years Ago
Fixed issues with vehicle going between active/inactive states
8 Years Ago
In-vehicle state changing work
8 Years Ago
Vehicle work