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4,370 Commits over 1,308 Days - 0.14cph!

8 Years Ago
Vehicle work
8 Years Ago
Vehicle interaction fixes
8 Years Ago
Added some temp character movement back in just for testing in this branch.
8 Years Ago
Car prefab update
8 Years Ago
More interaction work
8 Years Ago
Vehicle interaction work
8 Years Ago
Vehicle seat work, minor charater work
8 Years Ago
Code cleanup
8 Years Ago
Just moving vehicle files
8 Years Ago
Merging for restructuring experiment.
8 Years Ago
8 Years Ago
Character structural redesign
8 Years Ago
Verchle structure changes merge
8 Years Ago
Merged vehicle file input changes that couldn't be done directly in the previous merge
8 Years Ago
Merge from player input/motor branch
8 Years Ago
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
8 Years Ago
Vehicle interaction work
8 Years Ago
Some initial work on vehicle interaction (entering vehicles)
8 Years Ago
Minor edits
8 Years Ago
Fixed issue with the variable delay interpolator where changes in the delay would "snap" characters or vehicles
8 Years Ago
Added warning banner to network emulator
8 Years Ago
Fix bootstrap starting with car instead of character
8 Years Ago
Moved my budget network emulator out into its own class. Some other minor fixes.
8 Years Ago
Unneeded stuff now that they're MBehaviours
8 Years Ago
Basics of chaging NetCharacter to be a MonoBehaviour
8 Years Ago
Minor character changes.
8 Years Ago
Just removing some debug prints
8 Years Ago
Fixed my dumb errors, code isn't exactly gold but it works.
8 Years Ago
Bug fixing
8 Years Ago
Character refactoring
8 Years Ago
Simplifying things (or trying to)
8 Years Ago
Just a rename
8 Years Ago
Made NetCharacterLocal generic
8 Years Ago
Switching character stuff to use the new network tick/send methods. Bit messy since some things still want the old Update/FixedUpdate/LateUpdate
8 Years Ago
Not everything needs to be a MonoBehaviour - making update calls etc more visible from the main character classes that are actually running the show.
8 Years Ago
Character fixes
8 Years Ago
Oops, fixing errors in pervious commit.
8 Years Ago
Character work. Basically everything from the old character is there now, but pretty untested and probably missing a bunch.
8 Years Ago
Character work. Basically everything from the old character is there now, but pretty untested and probably missing a bunch.
8 Years Ago
Minor fixes
8 Years Ago
Decided to inline initialisations that only happen in one place in Carmack/Blow style (see: http://number-none.com/blow/john_carmack_on_inlined_code.html)
8 Years Ago
8 Years Ago
Character conversion continues
8 Years Ago
Ground FX script edit
8 Years Ago
Changed NetworkEntity and Item IDs from ulong to uint. Also some continuing character work.
8 Years Ago
Mergins character work back in.
8 Years Ago
More in-progress character work.
8 Years Ago
Simplifying and refactoring
8 Years Ago
In the middle of character conversion. Everyting is broken so using a different temporary branch.
8 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode