userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

10 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
10 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
10 Months Ago
fix cloud movement in timescaled demo
10 Months Ago
merge from main
10 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
10 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
10 Months Ago
fix invisible 2D cloud layer
10 Months Ago
put foregroundfog shader in bundle
10 Months Ago
merge from brightnessfix
10 Months Ago
merge from main
10 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
10 Months Ago
merge from main
10 Months Ago
adjustments, mainly to rainmild clouds
10 Months Ago
reduce number of fog shadow samples
10 Months Ago
merge from main
10 Months Ago
restore the fogginess when controlling autoturrets
10 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
10 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
10 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
10 Months Ago
merge from main
10 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
10 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
10 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
10 Months Ago
merge from main
10 Months Ago
fix debug_cloud_position not reporting the randomized offsets
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
10 Months Ago
various adjustments
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
add per-biome, per-weather fog start distance ramps
10 Months Ago
don't interpolate atmosphere density stuff when live editing
10 Months Ago
make cloud haze configurable completely separately from atmosphere fog
10 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
10 Months Ago
10 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
10 Months Ago
add atmosphere fog start/end ramp up distance
10 Months Ago
merge from main
11 Months Ago
11 Months Ago
merge from main
11 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
11 Months Ago
11 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
11 Months Ago
fix cloud config override issues
11 Months Ago
add all cloud configs to list on climate
11 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
11 Months Ago
underground fog
11 Months Ago
add brightness/contrast controls for night sky
11 Months Ago
correct default max brightness