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branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

107 Commits over 91 Days - 0.05cph!

3 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
3 Days Ago
merge from main
3 Days Ago
adjustments, mainly to rainmild clouds
4 Days Ago
reduce number of fog shadow samples
4 Days Ago
merge from main
4 Days Ago
restore the fogginess when controlling autoturrets
4 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
5 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
6 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
6 Days Ago
merge from main
9 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
9 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
9 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
10 Days Ago
merge from main
11 Days Ago
fix debug_cloud_position not reporting the randomized offsets
11 Days Ago
merge from main
11 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
12 Days Ago
various adjustments
12 Days Ago
merge from main
13 Days Ago
13 Days Ago
add per-biome, per-weather fog start distance ramps
16 Days Ago
don't interpolate atmosphere density stuff when live editing
16 Days Ago
make cloud haze configurable completely separately from atmosphere fog
17 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
17 Days Ago
17 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
18 Days Ago
add atmosphere fog start/end ramp up distance
18 Days Ago
merge from main
19 Days Ago
19 Days Ago
merge from main
20 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
20 Days Ago
24 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
26 Days Ago
fix cloud config override issues
26 Days Ago
add all cloud configs to list on climate
26 Days Ago
fix inconsistencies loading weather preset/cloud config on server vs client
26 Days Ago
underground fog
30 Days Ago
add brightness/contrast controls for night sky
34 Days Ago
correct default max brightness
34 Days Ago
smooth out abrupt fog/lighting change when going underground
38 Days Ago
fix editor error
38 Days Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
38 Days Ago
39 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
39 Days Ago
remove debug print
39 Days Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
39 Days Ago
disable biome fog on craggy and playground as it doesn't make sense
39 Days Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
40 Days Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene