branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
30 Commits over 61 Days - 0.02cph!
more sun configurableness
sun glow modulation texture, configurable mesh vs glow intensities
atmosphere height falloff
apply biome fog to cloud layer
add biome fog ambient saturation mult to weather presets
cache the terrain map preprocessing
fix missing cloud layer, also respect weather overrides from editor when live editing
preprocess terrain maps, per weather distance curve
vclouds atmospheric occlusion in reflection probe as well
add shore distance falloff control for biome fogs
add more parameters to control biome fog lighting
fix missing billboard clouds if vclouds are initially off
wind shear animation, fix shadow map when vclouds off
put mie scattering in remaining far field
fog light color includes ray color
cloud/atmosphere/fog interactions, shadows on biome fog
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
add way to override weather profile with live editing support
Move FogMultiplier to WeatherPreset