userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

41 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
41 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
43 Days Ago
fix cloud movement in timescaled demo
44 Days Ago
merge from main
44 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
44 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
45 Days Ago
fix invisible 2D cloud layer
46 Days Ago
put foregroundfog shader in bundle
46 Days Ago
merge from brightnessfix
46 Days Ago
merge from main
49 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
49 Days Ago
merge from main
49 Days Ago
adjustments, mainly to rainmild clouds
50 Days Ago
reduce number of fog shadow samples
50 Days Ago
merge from main
50 Days Ago
restore the fogginess when controlling autoturrets
50 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
51 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
52 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
52 Days Ago
merge from main
55 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
55 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
55 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
56 Days Ago
merge from main
57 Days Ago
fix debug_cloud_position not reporting the randomized offsets
57 Days Ago
merge from main
57 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
58 Days Ago
various adjustments
58 Days Ago
merge from main
59 Days Ago
59 Days Ago
add per-biome, per-weather fog start distance ramps
2 Months Ago
don't interpolate atmosphere density stuff when live editing
2 Months Ago
make cloud haze configurable completely separately from atmosphere fog
2 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
2 Months Ago
2 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
2 Months Ago
add atmosphere fog start/end ramp up distance
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
2 Months Ago
2 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
2 Months Ago
fix cloud config override issues
2 Months Ago
add all cloud configs to list on climate
2 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
2 Months Ago
underground fog
3 Months Ago
add brightness/contrast controls for night sky
3 Months Ago
correct default max brightness