userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

1 Year Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
1 Year Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
1 Year Ago
fix cloud movement in timescaled demo
1 Year Ago
merge from main
1 Year Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
1 Year Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
1 Year Ago
fix invisible 2D cloud layer
1 Year Ago
put foregroundfog shader in bundle
1 Year Ago
merge from brightnessfix
1 Year Ago
merge from main
1 Year Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
reduce number of fog shadow samples
1 Year Ago
merge from main
1 Year Ago
restore the fogginess when controlling autoturrets
1 Year Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Year Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
1 Year Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
1 Year Ago
merge from main
1 Year Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
1 Year Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
1 Year Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
1 Year Ago
merge from main
1 Year Ago
fix debug_cloud_position not reporting the randomized offsets
1 Year Ago
merge from main
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
various adjustments
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
add per-biome, per-weather fog start distance ramps
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
make cloud haze configurable completely separately from atmosphere fog
1 Year Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
1 Year Ago
1 Year Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
1 Year Ago
add atmosphere fog start/end ramp up distance
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
1 Year Ago
1 Year Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
1 Year Ago
fix cloud config override issues
1 Year Ago
add all cloud configs to list on climate
1 Year Ago
fix inconsistencies loading weather preset/cloud config on server vs client
1 Year Ago
underground fog
1 Year Ago
add brightness/contrast controls for night sky
1 Year Ago
correct default max brightness