userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

37 Commits over 61 Days - 0.03cph!

3 Days Ago
remove dumb thing
3 Days Ago
fix signed/unsigned mismatch warning
3 Days Ago
mac fix + line endings
3 Days Ago
merge from main
3 Days Ago
wind vector can be changed over time
3 Days Ago
increase shadow curve range
3 Days Ago
add controls for cloud shadowing amount
4 Days Ago
more sun configurableness
4 Days Ago
sun glow modulation texture, configurable mesh vs glow intensities
7 Days Ago
atmosphere height falloff
10 Days Ago
apply biome fog to cloud layer
10 Days Ago
add biome fog ambient saturation mult to weather presets
13 Days Ago
cache the terrain map preprocessing
14 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
21 Days Ago
21 Days Ago
preprocess terrain maps, per weather distance curve
25 Days Ago
vclouds atmospheric occlusion in reflection probe as well
26 Days Ago
add shore distance falloff control for biome fogs
26 Days Ago
add more parameters to control biome fog lighting
27 Days Ago
fix missing billboard clouds if vclouds are initially off
27 Days Ago
27 Days Ago
wind shear animation, fix shadow map when vclouds off
27 Days Ago
27 Days Ago
merge from main
27 Days Ago
fix layer compositing
27 Days Ago
put mie scattering in remaining far field
27 Days Ago
fog light color includes ray color
27 Days Ago
27 Days Ago
28 Days Ago
further adjustment
28 Days Ago
28 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
32 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
35 Days Ago
46 Days Ago
add way to override weather profile with live editing support
46 Days Ago
Move FogMultiplier to WeatherPreset