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branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

15 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
15 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
17 Days Ago
fix cloud movement in timescaled demo
18 Days Ago
merge from main
18 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
18 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
19 Days Ago
fix invisible 2D cloud layer
20 Days Ago
put foregroundfog shader in bundle
20 Days Ago
merge from brightnessfix
20 Days Ago
merge from main
23 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
23 Days Ago
merge from main
23 Days Ago
adjustments, mainly to rainmild clouds
24 Days Ago
reduce number of fog shadow samples
24 Days Ago
merge from main
24 Days Ago
restore the fogginess when controlling autoturrets
24 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
25 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
26 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
26 Days Ago
merge from main
29 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
29 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
29 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
30 Days Ago
merge from main
31 Days Ago
fix debug_cloud_position not reporting the randomized offsets
31 Days Ago
merge from main
31 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
32 Days Ago
various adjustments
32 Days Ago
merge from main
33 Days Ago
33 Days Ago
add per-biome, per-weather fog start distance ramps
36 Days Ago
don't interpolate atmosphere density stuff when live editing
36 Days Ago
make cloud haze configurable completely separately from atmosphere fog
37 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
37 Days Ago
37 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
38 Days Ago
add atmosphere fog start/end ramp up distance
38 Days Ago
merge from main
39 Days Ago
39 Days Ago
merge from main
40 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
40 Days Ago
44 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
46 Days Ago
fix cloud config override issues
46 Days Ago
add all cloud configs to list on climate
46 Days Ago
fix inconsistencies loading weather preset/cloud config on server vs client
46 Days Ago
underground fog
50 Days Ago
add brightness/contrast controls for night sky
54 Days Ago
correct default max brightness