branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
107 Commits over 91 Days - 0.05cph!
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
adjustments, mainly to rainmild clouds
reduce number of fog shadow samples
restore the fogginess when controlling autoturrets
fix cloud transitions into weather profiles with overridden sun/moon color scales
change workshop editor rain/fog buttons to toggle the respective weather presets
skyrotation support, minor issue to figure out still with atmosphere shadowing
slightly increase cloud haze density for fog weather clouds, blends horizon better
use per frame integrated scroll offset for cloud detail noise instead of absolute time
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
fix debug_cloud_position not reporting the randomized offsets
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
add per-biome, per-weather fog start distance ramps
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
add two toggles to apply tod contrast and tod fogginess to cloud sun color
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
add atmosphere fog start/end ramp up distance
avoid redundant sky ambient calc between fog and clouds, can be shared
potential fix for client weather.load clouds not being overridden by subsequent server load
fix cloud config override issues
add all cloud configs to list on climate
fix inconsistencies loading weather preset/cloud config on server vs client
add brightness/contrast controls for night sky
correct default max brightness
smooth out abrupt fog/lighting change when going underground
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
fix cloud reprojection artifacts where viewDir.y < 0
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
disable biome fog on craggy and playground as it doesn't make sense
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene