userBriancancel
branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

117 Commits over 122 Days - 0.04cph!

8 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
8 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
8 Months Ago
fix cloud movement in timescaled demo
8 Months Ago
merge from main
8 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
8 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
8 Months Ago
fix invisible 2D cloud layer
8 Months Ago
put foregroundfog shader in bundle
8 Months Ago
merge from brightnessfix
8 Months Ago
merge from main
8 Months Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
8 Months Ago
merge from main
8 Months Ago
adjustments, mainly to rainmild clouds
8 Months Ago
reduce number of fog shadow samples
8 Months Ago
merge from main
8 Months Ago
restore the fogginess when controlling autoturrets
8 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
8 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
9 Months Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
9 Months Ago
merge from main
9 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
9 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
9 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
9 Months Ago
merge from main
9 Months Ago
fix debug_cloud_position not reporting the randomized offsets
9 Months Ago
merge from main
9 Months Ago
9 Months Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
9 Months Ago
various adjustments
9 Months Ago
merge from main
9 Months Ago
9 Months Ago
add per-biome, per-weather fog start distance ramps
9 Months Ago
don't interpolate atmosphere density stuff when live editing
9 Months Ago
make cloud haze configurable completely separately from atmosphere fog
9 Months Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
9 Months Ago
9 Months Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
9 Months Ago
add atmosphere fog start/end ramp up distance
9 Months Ago
merge from main
9 Months Ago
9 Months Ago
merge from main
9 Months Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
9 Months Ago
9 Months Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
9 Months Ago
fix cloud config override issues
9 Months Ago
add all cloud configs to list on climate
9 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
9 Months Ago
underground fog
9 Months Ago
add brightness/contrast controls for night sky
9 Months Ago
correct default max brightness