userBriancancel
branchrust_reboot/main/jungle_update/underwater-effectscancel

24 Commits over 31 Days - 0.03cph!

28 Days Ago
disable material/rig/animation import on new river mesh
28 Days Ago
merge from jungle_update
28 Days Ago
configurable caustics chroma separation, shader adjustments
29 Days Ago
caustics modulate sun light color rather than add separately
29 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
29 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
29 Days Ago
restore changes
29 Days Ago
merge from jungle_update
32 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
32 Days Ago
lerp according to cam velocity, add refraction to river surface
32 Days Ago
merge from jungle
32 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
35 Days Ago
merge from jungle_update
35 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
36 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
36 Days Ago
set up lake interior meshes + interior shader variant for lakes
36 Days Ago
use clip offset for rivers/lakes like ocean
36 Days Ago
fix river interior caps, inflate bounds more
36 Days Ago
underwater mask overlap between river and ocean handled correctly
40 Days Ago
progress on underwater effects using new way with underwater volume meshes
45 Days Ago
further underwater progress
49 Days Ago
water mask culling progress
49 Days Ago
fix compute shader error
49 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter