branchrust_reboot/main/jungle_update/underwater-effectscancel

24 Commits over 31 Days - 0.03cph!

3 Days Ago
disable material/rig/animation import on new river mesh
3 Days Ago
merge from jungle_update
3 Days Ago
configurable caustics chroma separation, shader adjustments
4 Days Ago
caustics modulate sun light color rather than add separately
4 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
4 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
5 Days Ago
restore changes
5 Days Ago
merge from jungle_update
7 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
7 Days Ago
lerp according to cam velocity, add refraction to river surface
8 Days Ago
merge from jungle
8 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
10 Days Ago
merge from jungle_update
10 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
11 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
11 Days Ago
set up lake interior meshes + interior shader variant for lakes
11 Days Ago
use clip offset for rivers/lakes like ocean
11 Days Ago
fix river interior caps, inflate bounds more
11 Days Ago
underwater mask overlap between river and ocean handled correctly
15 Days Ago
progress on underwater effects using new way with underwater volume meshes
20 Days Ago
further underwater progress
24 Days Ago
water mask culling progress
25 Days Ago
fix compute shader error
25 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter