userDamian Lazarskicancel
branchrust_reboot/main/Trainyard_updatecancel

81 Commits over 61 Days - 0.06cph!

4 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
4 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
4 Years Ago
Airfield / replaced all old light switches
4 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
4 Years Ago
Plaster_d green paint variant
4 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
4 Years Ago
Updated brick wall materials and some plaster materials
4 Years Ago
Plaster_d update
4 Years Ago
Plaster_d update
4 Years Ago
Redone brick and plaster textures
4 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
4 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
4 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
4 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
4 Years Ago
Light switch prefab update / made status lights work again
4 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
4 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
4 Years Ago
Light switch prefab update
4 Years Ago
Manifest rebuild
4 Years Ago
Light switch entity prefab
4 Years Ago
Updated light switch mesh
4 Years Ago
Light switch mesh and textures
4 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
4 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
4 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
4 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
4 Years Ago
Coaling tower vacuum machine texture and mesh progress
4 Years Ago
Coaling tower vacuum machine mesh
4 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
4 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
4 Years Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material