branchrust_reboot/main/Trainyard_updatecancel
81 Commits over 61 Days - 0.06cph!
Remade brick_wall_c textures and masks
Changed brick wall and plaster textures to 2k and crunch compression
Tweaked concrete_f_bld_var material
Reordered textures on brick_wall_b_plasterblend
Airfield / replaced all old light switches
Disabled red and green lights on the light switch prefab
Added yellow light that is always on to indicate the switches control emergency lights
Plaster_d green paint variant
Final iteration of the plaster_d texture
Tweaked some corresponding materials
Updated brick wall materials and some plaster materials
Redone brick and plaster textures
Brickwall_b texture and variants
Tweaked brickwall_c diffuse
Brickwall material update
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
Lighthouse / brightened up some environment volumes
Added XOR switches
Made interior lights controllable via switches
Added XOR light switches to the supermarket
Light up the spermket sign
Added some additional ambient lights
Replaced environment volumes with Building
Light switch prefab update / made status lights work again
Replaced gas station environment volumes with Building volume instead of BuildingDark
Added XOR light switches to the gas station
Added new light switches to airfield
Replaced a bunch of single light switches with XOR switches
Light switch prefab update
Light switch entity prefab
Updated light switch mesh
Light switch mesh and textures
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
Updated train wagon prefabs and meshes to match new textures better
Slightly reduced drawcalls
Updated static train wagon meshes, textures and prefabs
Added colour variant materials for train wagons
Coaling tower vacuum machine LODs and colliders
Created prefab for the coaling tower vacuum machine
Split off the pipe and cable into a separate game object
Coaling tower vacuum machine texture and mesh progress
Coaling tower vacuum machine mesh
Coaling tower vacuum machine mesh progress and WIP textures
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material