branchrust_reboot/main/bandit_towncancel
67 Commits over 61 Days - 0.05cph!
Fixed dredge rotation in bandit town
Swamps a, b, c fog settings
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
Wooden chairs prefabs/LOD/col
Bandit town painted building topology
Bandit town navmesh models for wooden walkways
Bandit town heightmap tweaks
Added prevent building volume
Raised wooden walkways to prevent water splashing effects when walking
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Optimized LOD distances on various props
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp cabins dressing update
Bandit town progress and fixes
Swamp cabin dressing progress
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Progress backup / walkway LODs
Bandit town progress backup
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
Wooden cabins
Simplified coliders
Fixed wrong material on LODs
Dredge dressing
Ladder triggers
Dredge lights
Tweaked swamp water material
Tweaked swamp tree bark materials
Made swamp trees larger
Replaced dredge with prefabs
Wooden cabin material update
Added swamps to procedural map, added ocean
Bandit town dredge update
Dredge LODs and vertex color update
Dredge and bandit town scene update
Bandit town / updated dredge structure
Dredge texture/UV update / Added railings and hanging tires
Updated bandit town cabins