userDamian Lazarskicancel
branchrust_reboot/main/naval_update/floating_citiescancel

123 Commits over 184 Days - 0.03cph!

10 Months Ago
Casino barge decks
10 Months Ago
Casino LOD/COL/Prefab progress
10 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
10 Months Ago
More casino progress
10 Months Ago
Casino dressing exterior dressing progress
10 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
10 Months Ago
Casino barge exterior dressing progress
10 Months Ago
Casino barge dressing progress Culling volume first pass
10 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
10 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
10 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
10 Months Ago
Roof net mesh and prefab setup
10 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
10 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
10 Months Ago
Improvised walkway LOD/COL/Prefab progress
10 Months Ago
String liights / added fill lights and tweaked string_light_300_a
10 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
10 Months Ago
String lights
10 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
10 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
10 Months Ago
Casino mesh progress Prefab update
10 Months Ago
Casino barge prrefab
10 Months Ago
Walkway LOD/COL progress
10 Months Ago
Floating city scene progress
10 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
10 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
10 Months Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
11 Months Ago
Casino progress / better curtains
11 Months Ago
Casino modelling progress Organized casino interior objects
11 Months Ago
Casino progress
11 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
11 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
11 Months Ago
Scene cleanup / medical barge prefab
11 Months Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
11 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
11 Months Ago
Enabled GPU instancing on a bunch of materials
11 Months Ago
Floating city scene cleanup Medical bay progress
11 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
11 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
11 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
11 Months Ago
Floating city / casino progress and medical bay dressing progress
11 Months Ago
Static beach parasol prefabs
11 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
11 Months Ago
Improvised walkways more meshes
11 Months Ago
Improvised walkways progress
12 Months Ago
Improvised walkways progress
12 Months Ago
Improvised walkways progress
12 Months Ago
Security tower material fixes
12 Months Ago
Cleanup
12 Months Ago
Improvised walkway clean up