userDamian Lazarskicancel
branchrust_reboot/main/naval_update/floating_citiescancel

123 Commits over 184 Days - 0.03cph!

3 Months Ago
Casino barge decks
3 Months Ago
Casino LOD/COL/Prefab progress
3 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
3 Months Ago
More casino progress
3 Months Ago
Casino dressing exterior dressing progress
3 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
3 Months Ago
Casino barge exterior dressing progress
3 Months Ago
Casino barge dressing progress Culling volume first pass
3 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
3 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
3 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
3 Months Ago
Roof net mesh and prefab setup
3 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
3 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
3 Months Ago
Improvised walkway LOD/COL/Prefab progress
3 Months Ago
String liights / added fill lights and tweaked string_light_300_a
3 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
4 Months Ago
String lights
4 Months Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
4 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
4 Months Ago
Casino mesh progress Prefab update
4 Months Ago
Casino barge prrefab
4 Months Ago
Walkway LOD/COL progress
4 Months Ago
Floating city scene progress
4 Months Ago
Casino progress / improved elevator shaft / still basic but already functioning
4 Months Ago
LODs/COL/Prefab setup for all bridges Fixed collision issues in medical bay
4 Months Ago
Casino progress Medical barge fixes Fixed broken collider in corrugated_sheet_1x2_c prefab Created no-seaweed lobster trap prefab Slight progress on improvised walkways LODs
4 Months Ago
Casino progress / better curtains
4 Months Ago
Casino modelling progress Organized casino interior objects
4 Months Ago
Casino progress
4 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
4 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
4 Months Ago
Scene cleanup / medical barge prefab
4 Months Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
4 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
4 Months Ago
Enabled GPU instancing on a bunch of materials
4 Months Ago
Floating city scene cleanup Medical bay progress
4 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
4 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
4 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
4 Months Ago
Floating city / casino progress and medical bay dressing progress
4 Months Ago
Static beach parasol prefabs
4 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
5 Months Ago
Improvised walkways more meshes
5 Months Ago
Improvised walkways progress
5 Months Ago
Improvised walkways progress
5 Months Ago
Improvised walkways progress
5 Months Ago
Security tower material fixes
5 Months Ago
Cleanup
5 Months Ago
Improvised walkway clean up