userDamian Lazarskicancel
branchrust_reboot/main/naval_update/floating_citiescancel

123 Commits over 184 Days - 0.03cph!

19 Days Ago
Scene2prefab
19 Days Ago
Fixed mounting issues on sofa in the casino
19 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
19 Days Ago
Extra files
19 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
19 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
20 Days Ago
Scene2prefab on all floating cities
20 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
20 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
20 Days Ago
Optmizied remaining improvised walkway colliders
20 Days Ago
Optimized improvised walkway colliders
24 Days Ago
Fixed z flickering in casino barge
24 Days Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
27 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
27 Days Ago
Disabled wind on tarp_static_blue material
33 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
33 Days Ago
Floating cities scene2prefab
52 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
52 Days Ago
Updated HLODs for FC 2,3 and 4
53 Days Ago
Generated new HLOD for floating city 1
53 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
53 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
53 Days Ago
Scene2prefab on all fc variants
53 Days Ago
Simplified casino culling volume setup using custom mesh collider trigger
53 Days Ago
Removed colliders from floor rugs and tarps
55 Days Ago
Removed gibbable script from barricade stones in casino barge
55 Days Ago
Removed entity scripts from ocean_buoy_static since they didn't float anyway and should save some performance Scene2prefab
55 Days Ago
Floating city 3 / replaced redundant entities / scene2prefab
55 Days Ago
Replaced redundant entities with props in all floating city barges and walkway prefabs Created a prop version of the electric furnace prefab
55 Days Ago
Fixed broken towel lods and floating props in casino
56 Days Ago
Disabled shadow casting on casino ropes
56 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
56 Days Ago
Static string lights optimization / made them all one material and enabled batching
56 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
56 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
56 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
59 Days Ago
Floating city 1 2 3 scene2prefab
59 Days Ago
Revamped the culling volume setup for the casino interior to improve performance / casino interior will only render when entering through the elevator Added fake curtains to block off the interior when peeking from outside Various other tweaks and fixes
60 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
2 Months Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
2 Months Ago
Casino big wheel room
2 Months Ago
Mesh fixes and tweaks for the CH47 casino variant
2 Months Ago
walkway roof tarp collider fixes
2 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
2 Months Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
2 Months Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
2 Months Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
2 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
2 Months Ago
Casino baked LODs
2 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes