branchrust_reboot/main/world_update_2cancel
59 Commits over 61 Days - 0.04cph!
Scene for testing cliffs behaviour with PlaceDecorUniform
Brightened up coastal rocks
Moved coastal rock prefabs to a new folder
Rock_formation_huge
Created all variants, LODs, colliders, prefabs and baked LODs
Removed bluish tint from cliffs
Tweaked hill cliff slope masks / removed cavity masking
Created LODs and baked LODs for hill cliffs
Added batching to all cliffs
Added splat masks for hill cliffs
Removed jutting cliff material variants
Coastal cliffs LOD distance tweaks
Fixed slope mask settings
Coastal cliffs
Slope masks and LODs
Cliffs 2nd UV channel
Detail maps
Large scale diffuse tweaks
Bakes and coliders for all hill cliffs
Prefabs tweaks
Material tweaks for all cliffs
Added temp mesh culling