branchrust_reboot/main/ice_sculpturescancel
                         
                     
             
         
     
    
        
12 Commits over 30 Days - 0.02cph!
    
    
        
            
            
            
                
                Ice shader: triplanar normal map correction
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: fix culling/flickering when gpu instancing is enabled
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: use packed textures to reduce texture sampling, and clean up GUI
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: screensize and edge length now factor into tessellation
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
                
                
                
                
             
         
        
        
            
            
            
                
                Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
                
                
                
                
             
         
        
            
            
            
                
                Ice shader tessellation with phong and bezier smoothing options
                
                
                
                
             
         
        
            
            
            
                
                Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
                
                
                
                
             
         
        
            
            
            
                
                Ice shader update, smoother edge detection, parallax, and some frost on top
                
                
                
                
             
         
        
            
            
            
                
                First pass at ice sculpture shader with basic/cheap edge detection