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12 Commits over 30 Days - 0.02cph!

16 Days Ago
Ice shader: triplanar normal map correction
16 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
17 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
19 Days Ago
Ice shader: screensize and edge length now factor into tessellation
20 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
23 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
24 Days Ago
Ice shader: fix normals
25 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
25 Days Ago
Ice shader tessellation with phong and bezier smoothing options
27 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
30 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
32 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection