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12 Commits over 30 Days - 0.02cph!

1 Year Ago
Ice shader: triplanar normal map correction
1 Year Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
1 Year Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
1 Year Ago
Ice shader: screensize and edge length now factor into tessellation
1 Year Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
1 Year Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
1 Year Ago
Ice shader: fix normals
1 Year Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
1 Year Ago
Ice shader tessellation with phong and bezier smoothing options
1 Year Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
1 Year Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
1 Year Ago
First pass at ice sculpture shader with basic/cheap edge detection