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110 Commits over 153 Days - 0.03cph!

7 Days Ago
Merge from main
7 Days Ago
Fix material remap on viewmodel arms
7 Days Ago
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
7 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Remove UI grabpass and BIRP only code from UI blur shaders
8 Days Ago
Apply fog to RRP underwater window in forward pass
9 Days Ago
Fix water pistol z-fighting
15 Days Ago
Merge from main
15 Days Ago
Setup hot overlay and doublevision effect
15 Days Ago
Fix frost post effect to match BIRP
15 Days Ago
Actually make that readwrite
15 Days Ago
Change deferred light pass from WriteAll to Write
16 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
23 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
27 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
28 Days Ago
Fix decals on RRP->BIRP toggle
28 Days Ago
Comment out clouds debug log
28 Days Ago
Merge from main
28 Days Ago
Refraction viewmodel particles fix
29 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
29 Days Ago
Restore foliage SHDO in RRP
35 Days Ago
Merge from main
35 Days Ago
Fix landmine RRP post effect lingering bug
37 Days Ago
Fix debug collider shader only drawing one pass
38 Days Ago
Fix dark paintable window in RRP
41 Days Ago
Merge from main
42 Days Ago
Add bloom low filter option in uber
42 Days Ago
Implement OutlineRendererFeature
45 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
48 Days Ago
Merge from main
48 Days Ago
use nonjittered matrix for water reflection sampling to fix flickering with DLSS
48 Days Ago
Fix decal screen UVs on RRP DLSS
48 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
48 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
48 Days Ago
Update raditation RRP volume vignette values
48 Days Ago
Disable RRP water additional lights for parity
48 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
49 Days Ago
Set BlurOptimized iterations param to nointerp Fix BIRP blur only blurring horizontal Adjust blur UI volume settings to compensate for grabpass Move blur to after uberpost pass
55 Days Ago
Fix refraction filter pass with merged resolution handling changes
55 Days Ago
Merge from main
55 Days Ago
Replace common water texture samplers with shared sampler
55 Days Ago
Cache compute shader kernels ids for rrp passes
55 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
58 Days Ago
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59 Days Ago
WaterStandardCore light intensity correction
59 Days Ago
Setup oxygen RRP postfx volume and overlay
2 Months Ago
Merge from main
2 Months Ago
Render DDraw on beginCameraRendering for RRP
2 Months Ago
Fix BlurOptimize shader typo