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branchrust_reboot/main/render_pipeline_testingcancel

31 Commits over 61 Days - 0.02cph!

3 Days Ago
Move cathode volume component into project
3 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
4 Days Ago
Fix vignette settings remapping
4 Days Ago
Add screen_blur_UI_RRP volume asset
4 Days Ago
Setup night vision overlay and volume
4 Days Ago
Fix RRP colour grading Lift not being applied correctly
7 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
9 Days Ago
Push missing function
10 Days Ago
Fix SSAO issues when swapping between pipelines
11 Days Ago
Fix foliage impostors again
11 Days Ago
Fix foliage impostors on RRP
15 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
16 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
16 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
17 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
17 Days Ago
Make renderscale effect RRP clone asset
18 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
18 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
19 Days Ago
Add screen overlay (with lighting) to UberPostPass
19 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
22 Days Ago
Add chromatic aberration and grain to uberpass
22 Days Ago
Revert changes to PostFXBlitter
22 Days Ago
MotionBlurPass graphics format compatibility fix
22 Days Ago
Change SSAO render to use static lambdas
22 Days Ago
OverlayUberPass with sharpening and vignette
25 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
29 Days Ago
Merge from ssao
36 Days Ago
Add default stencil state to skin shader
36 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
59 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
60 Days Ago
Merge from terrain_rrp_fix