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branchrust_reboot/main/render_pipeline_testingcancel

32 Commits over 61 Days - 0.02cph!

Today
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
5 Days Ago
Move cathode volume component into project
5 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
6 Days Ago
Fix vignette settings remapping
6 Days Ago
Add screen_blur_UI_RRP volume asset
6 Days Ago
Setup night vision overlay and volume
6 Days Ago
Fix RRP colour grading Lift not being applied correctly
10 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
12 Days Ago
Push missing function
12 Days Ago
Fix SSAO issues when swapping between pipelines
13 Days Ago
Fix foliage impostors again
13 Days Ago
Fix foliage impostors on RRP
17 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
18 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
19 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
19 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
19 Days Ago
Make renderscale effect RRP clone asset
20 Days Ago
Update sharpen_vignette, radiation, and cctv RRP volumes
20 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
21 Days Ago
Add screen overlay (with lighting) to UberPostPass
22 Days Ago
Add GreyScale effect to uber post pass Rename UberOverlay to UberPostPass
24 Days Ago
Add chromatic aberration and grain to uberpass
24 Days Ago
Revert changes to PostFXBlitter
24 Days Ago
MotionBlurPass graphics format compatibility fix
24 Days Ago
Change SSAO render to use static lambdas
24 Days Ago
OverlayUberPass with sharpening and vignette
27 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
31 Days Ago
Merge from ssao
38 Days Ago
Add default stencil state to skin shader
38 Days Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
2 Months Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
2 Months Ago
Merge from terrain_rrp_fix