branchrust_reboot/main/standard_shader_improvementscancel
                         
                     
             
         
     
    
        
9 Commits over 181 Days - 0.00cph!
    
    
        
            
            
            
                
                Change detail metallic map to better match the blend2x mode paradigm
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add metallic map to detail layer on standard shaders