userDayaancancel
branchrust_reboot/main/standard_shader_improvementscancel

9 Commits over 181 Days - 0.00cph!

7 Months Ago
Change detail metallic map to better match the blend2x mode paradigm
7 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update shader GUI
1 Year Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
1 Year Ago
Merge from main
1 Year Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
1 Year Ago
Add metallic map to detail layer on standard shaders