userDayaancancel
branchrust_reboot/main/standard_shader_improvementscancel

9 Commits over 181 Days - 0.00cph!

25 Days Ago
Change detail metallic map to better match the blend2x mode paradigm
25 Days Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Update shader GUI
7 Months Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
7 Months Ago
Merge from main
7 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
7 Months Ago
Add metallic map to detail layer on standard shaders