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branchrust_reboot/main/standard_shader_improvementscancel

9 Commits over 181 Days - 0.00cph!

5 Days Ago
Change detail metallic map to better match the blend2x mode paradigm
5 Days Ago
Merge from main
5 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Update shader GUI
6 Months Ago
Allow the user to choose which UV set to use for AO map slot specifically in standard shaders
6 Months Ago
Merge from main
6 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
6 Months Ago
Add metallic map to detail layer on standard shaders