userDayaancancel
branchrust_reboot/main/terrain_renderercancel

112 Commits over 273 Days - 0.02cph!

Yesterday
Merge from main
6 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
7 Days Ago
Merge from main
10 Days Ago
Merge from main
17 Days Ago
Actually assign culling value in cullingtest
17 Days Ago
Merge from main
17 Days Ago
Change culling test to check using map of device ids
17 Days Ago
Add GPU check method on ConVar terrain.cullingtest
17 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
18 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
18 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Make terrain culling ConVar accessible
29 Days Ago
Merge from main
36 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
36 Days Ago
Merge from main
36 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
37 Days Ago
Fix terrain quality remapping
37 Days Ago
Merge from main
37 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
37 Days Ago
Merge from main
37 Days Ago
Add padding to int params
37 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
41 Days Ago
Codegen
41 Days Ago
Make terrain ConVar developer only
42 Days Ago
Merge from main
42 Days Ago
Bring back terrain margins for collision with geoclip terrain
42 Days Ago
Add min radius for terrain culling
42 Days Ago
Improve culling shadow bounds check accuracy and performance
43 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
43 Days Ago
Merge from main
43 Days Ago
Clamp uv for min/max height sampling
43 Days Ago
Merge from main
43 Days Ago
Fix building terrain check
43 Days Ago
Merge from main
43 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
44 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
44 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
44 Days Ago
Merge from main
44 Days Ago
Fix LOD extents validation, causing rendering issues.
45 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
45 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
48 Days Ago
Fix NREs in terrain commands
48 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
50 Days Ago
Replace changed settings assets with main
50 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
50 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
50 Days Ago
Fix error from changing quality when terrain buffers have not been created