branchrust_reboot/main/terrain_renderercancel

18 Commits over 122 Days - 0.01cph!

8 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
10 Days Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
12 Days Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
18 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
22 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
23 Days Ago
Fix cell mesh sizes at each LOD
24 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
24 Days Ago
Merge from main
37 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
39 Days Ago
Triangle fan cells wip
46 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
47 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
52 Days Ago
Merge from main
53 Days Ago
Terrain shadow culling wip, and merge fix
4 Months Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
4 Months Ago
Merge from main
4 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
4 Months Ago
Instanced terrain cell renderer setup