branchrust_reboot/main/terrain_renderercancel

101 Commits over 243 Days - 0.02cph!

Today
Merge from main
Yesterday
Make terrain culling ConVar accessible
Yesterday
Merge from main
8 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
8 Days Ago
Merge from main
8 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
9 Days Ago
Fix terrain quality remapping
9 Days Ago
Merge from main
9 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
9 Days Ago
Merge from main
9 Days Ago
Add padding to int params
9 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
13 Days Ago
Codegen
13 Days Ago
Make terrain ConVar developer only
14 Days Ago
Merge from main
14 Days Ago
Bring back terrain margins for collision with geoclip terrain
14 Days Ago
Add min radius for terrain culling
15 Days Ago
Improve culling shadow bounds check accuracy and performance
15 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
15 Days Ago
Merge from main
15 Days Ago
Clamp uv for min/max height sampling
15 Days Ago
Merge from main
15 Days Ago
Fix building terrain check
15 Days Ago
Merge from main
15 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
16 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
16 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
16 Days Ago
Merge from main
16 Days Ago
Fix LOD extents validation, causing rendering issues.
17 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
17 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
20 Days Ago
Fix NREs in terrain commands
20 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
22 Days Ago
Replace changed settings assets with main
22 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
22 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
23 Days Ago
Fix error from changing quality when terrain buffers have not been created
23 Days Ago
Fix height sample double scaling
23 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
23 Days Ago
Clamp borders at corners of cells
24 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
24 Days Ago
Merge from main
24 Days Ago
Codegen
24 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
25 Days Ago
Merge from main
25 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
27 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
35 Days Ago
Merge from main