branchrust_reboot/main/terrain_renderercancel

112 Commits over 273 Days - 0.02cph!

14 Days Ago
Merge from main
19 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
19 Days Ago
Merge from main
23 Days Ago
Merge from main
30 Days Ago
Actually assign culling value in cullingtest
30 Days Ago
Merge from main
30 Days Ago
Change culling test to check using map of device ids
30 Days Ago
Add GPU check method on ConVar terrain.cullingtest
30 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
30 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
30 Days Ago
Merge from main
41 Days Ago
Merge from main
42 Days Ago
Make terrain culling ConVar accessible
42 Days Ago
Merge from main
48 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
48 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
49 Days Ago
Fix terrain quality remapping
50 Days Ago
Merge from main
50 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
50 Days Ago
Merge from main
50 Days Ago
Add padding to int params
50 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
54 Days Ago
Codegen
54 Days Ago
Make terrain ConVar developer only
55 Days Ago
Merge from main
55 Days Ago
Bring back terrain margins for collision with geoclip terrain
55 Days Ago
Add min radius for terrain culling
55 Days Ago
Improve culling shadow bounds check accuracy and performance
55 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
56 Days Ago
Merge from main
56 Days Ago
Clamp uv for min/max height sampling
56 Days Ago
Merge from main
56 Days Ago
Fix building terrain check
56 Days Ago
Merge from main
56 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
56 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
56 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
57 Days Ago
Merge from main
57 Days Ago
Fix LOD extents validation, causing rendering issues.
57 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
58 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Replace changed settings assets with main
2 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
2 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
2 Months Ago
Fix error from changing quality when terrain buffers have not been created