branchrust_reboot/main/terrain_renderercancel

124 Commits over 334 Days - 0.02cph!

10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Add dev only terrain depth prepass convar for testing
10 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
11 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Remove warning spam from hole renderer
18 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
19 Days Ago
Merge from terrain_renderer/holes
28 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Actually assign culling value in cullingtest
4 Months Ago
Merge from main
4 Months Ago
Change culling test to check using map of device ids
4 Months Ago
Add GPU check method on ConVar terrain.cullingtest
4 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
4 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Make terrain culling ConVar accessible
4 Months Ago
Merge from main
4 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
4 Months Ago
Fix terrain quality remapping
4 Months Ago
Merge from main
4 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
4 Months Ago
Merge from main
4 Months Ago
Add padding to int params
4 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
5 Months Ago
Codegen
5 Months Ago
Make terrain ConVar developer only
5 Months Ago
Merge from main
5 Months Ago
Bring back terrain margins for collision with geoclip terrain
5 Months Ago
Add min radius for terrain culling
5 Months Ago
Improve culling shadow bounds check accuracy and performance
5 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
5 Months Ago
Merge from main
5 Months Ago
Clamp uv for min/max height sampling
5 Months Ago
Merge from main
5 Months Ago
Fix building terrain check
5 Months Ago
Merge from main
5 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init