userDayaancancel
branchrust_reboot/main/terrain_renderercancel

119 Commits over 334 Days - 0.01cph!

6 Days Ago
Merge from main
6 Days Ago
Remove warning spam from hole renderer
6 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
7 Days Ago
Merge from terrain_renderer/holes
17 Days Ago
Merge from main
59 Days Ago
Merge from main
59 Days Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Actually assign culling value in cullingtest
3 Months Ago
Merge from main
3 Months Ago
Change culling test to check using map of device ids
3 Months Ago
Add GPU check method on ConVar terrain.cullingtest
3 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
3 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Make terrain culling ConVar accessible
4 Months Ago
Merge from main
4 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
4 Months Ago
Fix terrain quality remapping
4 Months Ago
Merge from main
4 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
4 Months Ago
Merge from main
4 Months Ago
Add padding to int params
4 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
4 Months Ago
Codegen
4 Months Ago
Make terrain ConVar developer only
4 Months Ago
Merge from main
4 Months Ago
Bring back terrain margins for collision with geoclip terrain
4 Months Ago
Add min radius for terrain culling
4 Months Ago
Improve culling shadow bounds check accuracy and performance
4 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
4 Months Ago
Merge from main
4 Months Ago
Clamp uv for min/max height sampling
4 Months Ago
Merge from main
4 Months Ago
Fix building terrain check
4 Months Ago
Merge from main
4 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
4 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
4 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
4 Months Ago
Merge from main
4 Months Ago
Fix LOD extents validation, causing rendering issues.
4 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check