userDayaancancel
branchrust_reboot/main/terrain_renderercancel

126 Commits over 396 Days - 0.01cph!

23 Days Ago
Fix terrain compute uninitialised variable warnings
23 Days Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Add dev only terrain depth prepass convar for testing
2 Months Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Remove warning spam from hole renderer
2 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
2 Months Ago
Merge from terrain_renderer/holes
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Actually assign culling value in cullingtest
5 Months Ago
Merge from main
5 Months Ago
Change culling test to check using map of device ids
5 Months Ago
Add GPU check method on ConVar terrain.cullingtest
5 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
5 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
5 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Make terrain culling ConVar accessible
6 Months Ago
Merge from main
6 Months Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
6 Months Ago
Fix terrain quality remapping
6 Months Ago
Merge from main
6 Months Ago
Clamp renderdistance with a minimum to fix some edge case issues
6 Months Ago
Merge from main
6 Months Ago
Add padding to int params
6 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
6 Months Ago
Codegen
6 Months Ago
Make terrain ConVar developer only
6 Months Ago
Merge from main
6 Months Ago
Bring back terrain margins for collision with geoclip terrain
6 Months Ago
Add min radius for terrain culling
6 Months Ago
Improve culling shadow bounds check accuracy and performance
6 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
6 Months Ago
Merge from main
6 Months Ago
Clamp uv for min/max height sampling
6 Months Ago
Merge from main
6 Months Ago
Fix building terrain check