userDayaancancel
branchrust_reboot/main/terrain_renderercancel

112 Commits over 273 Days - 0.02cph!

22 Days Ago
Merge from main
27 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
27 Days Ago
Merge from main
31 Days Ago
Merge from main
37 Days Ago
Actually assign culling value in cullingtest
37 Days Ago
Merge from main
37 Days Ago
Change culling test to check using map of device ids
38 Days Ago
Add GPU check method on ConVar terrain.cullingtest
38 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
38 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
38 Days Ago
Merge from main
49 Days Ago
Merge from main
50 Days Ago
Make terrain culling ConVar accessible
50 Days Ago
Merge from main
56 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
56 Days Ago
Merge from main
57 Days Ago
Merge from main
57 Days Ago
Merge from main
57 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
57 Days Ago
Fix terrain quality remapping
57 Days Ago
Merge from main
57 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
58 Days Ago
Merge from main
58 Days Ago
Add padding to int params
58 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
2 Months Ago
Codegen
2 Months Ago
Make terrain ConVar developer only
2 Months Ago
Merge from main
2 Months Ago
Bring back terrain margins for collision with geoclip terrain
2 Months Ago
Add min radius for terrain culling
2 Months Ago
Improve culling shadow bounds check accuracy and performance
2 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
2 Months Ago
Merge from main
2 Months Ago
Clamp uv for min/max height sampling
2 Months Ago
Merge from main
2 Months Ago
Fix building terrain check
2 Months Ago
Merge from main
2 Months Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
2 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
2 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
2 Months Ago
Merge from main
2 Months Ago
Fix LOD extents validation, causing rendering issues.
2 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
2 Months Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Replace changed settings assets with main
2 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
2 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
2 Months Ago
Fix error from changing quality when terrain buffers have not been created