userDayaancancel
branchrust_reboot/main/naval_updatecancel

18 Commits over 92 Days - 0.01cph!

4 Months Ago
Fix foliage placement orientation on rotated islands
6 Months Ago
Reduce vine material displacement strength
6 Months Ago
Fix tropical underwater overlay logic issue
6 Months Ago
Set tropical terrain material decal layers 0 & 1
6 Months Ago
Merge from tropical_shore
6 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
6 Months Ago
Fix tropical1 terrain size, and add earlier assert
6 Months Ago
Merge from island_scenes
6 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
6 Months Ago
Use no displacement version of ground plants for floating city pot plants
6 Months Ago
Include light colour term in thin transmission mode
6 Months Ago
GPU crash fix, NaN check in cloud raymarch
6 Months Ago
Merge from foliage_instancing_islands
6 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
6 Months Ago
Correct serialized terrain size on island prefabs
6 Months Ago
Merge from foliage_displacement_fix
7 Months Ago
NRE fix for wiping islands without FoliageGrid initialized
7 Months Ago
Merge from foliage_instancing_islands