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branchrust_reboot/main/naval_update/foliage_instancing_islandscancel

5 Commits over 0 Days - ∞cph!

5 Hours Ago
Merge from parent
6 Hours Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
3 Days Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
3 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
3 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.